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Approximate mechanism design without money

Published:06 July 2009Publication History

ABSTRACT

The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on enforcing payments. In this paper, we advocate the reconsideration of highly structured optimization problems in the context of mechanism design. We argue that, in such domains, approximation can be leveraged to obtain truthfulness without resorting to payments. This stands in contrast to previous work where payments are ubiquitous, and (more often than not) approximation is a necessary evil that is required to circumvent computational complexity.

We present a case study in approximate mechanism design without money. In our basic setting agents are located on the real line and the mechanism must select the location of a public facility; the cost of an agent is its distance to the facility. We establish tight upper and lower bounds for the approximation ratio given by strategyproof mechanisms without payments, with respect to both deterministic and randomized mechanisms, under two objective functions: the social cost, and the maximum cost. We then extend our results in two natural directions: a domain where two facilities must be located, and a domain where each agent controls multiple locations.

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      • Published in

        cover image ACM Conferences
        EC '09: Proceedings of the 10th ACM conference on Electronic commerce
        July 2009
        376 pages
        ISBN:9781605584584
        DOI:10.1145/1566374
        • General Chair:
        • John Chuang,
        • Program Chairs:
        • Lance Fortnow,
        • Pearl Pu

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        Publication History

        • Published: 6 July 2009

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