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Deployment of CPU and GPU-based genetic programming on heterogeneous devices

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Published:08 July 2009Publication History

ABSTRACT

A widely available and economic means of increasing the computing power applied to a problem is to use modern graphics processing units (GPUs) for parallel processing. We present a new, optimized general methodology for deploying genetic programming (GP) to the PC, Xbox 360 video game console, and Zune portable media device. This work describes, for the first time, the implementation considerations necessary to maximize available CPU and GPU (where available) usage on the three separate hardware platforms. We demonstrate the first instance of GP using portable digital media device hardware. The work also presents, for the first time, an Xbox 360 implementation that uses the GPU for fitness evaluation. Implementations on each platform are also benchmarked on the basis of execution time for an established GP regression benchmark.

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  1. Deployment of CPU and GPU-based genetic programming on heterogeneous devices

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    • Published in

      cover image ACM Conferences
      GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
      July 2009
      1760 pages
      ISBN:9781605585055
      DOI:10.1145/1570256

      Copyright © 2009 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 July 2009

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