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Interactive lighting manipulation application on GPU

Published:03 August 2009Publication History

ABSTRACT

We present a technique for relighting an image such that different areas of the image are illuminated with different combinations of lighting directions. The key idea is to capture illumination data using a lighting apparatus system such as Hawkins et al. [2004], calculate radial basis function interpolation of light constraints specified by users and render the calculated illumination result in realtime using GPU. The application can simulate the result of unnatural lighting conditions, for example, the image of a whole face lit from per pixel view dependence reflection angles or from gazing angles (see Fig. 1, a). The application can also render a high-resolution result at 1920 x 1080 in three to four minutes.

References

  1. Hawkins, T., Wenger, A., Tchou, C., Gardner, A., Göransson, F., and Debevec, P. 2004. Animatable facial reflectance fields. In Rendering Techniques 2004: 15th Eurographics Workshop on Rendering, 309--320. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Interactive lighting manipulation application on GPU

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '09: SIGGRAPH '09: Posters
          August 2009
          103 pages
          ISBN:9781450379281
          DOI:10.1145/1599301

          Copyright © 2009 Copyright is held by the owner/author(s)

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 3 August 2009

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