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Bimodal perception of audio-visual material properties for virtual environments

Published:18 January 2010Publication History
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Abstract

High-quality rendering of both audio and visual material properties is very important in interactive virtual environments, since convincingly rendered materials increase realism and the sense of immersion. We studied how the level of detail of auditory and visual stimuli interact in the perception of audio-visual material rendering quality. Our study is based on perception of material discrimination, when varying the levels of detail of modal synthesis for sound, and bidirectional reflectance distribution functions for graphics. We performed an experiment for two different models (a Dragon and a Bunny model) and two material types (plastic and gold). The results show a significant interaction between auditory and visual level of detail in the perception of material similarity, when comparing approximate levels of detail to a high-quality audio-visual reference rendering. We show how this result can contribute to significant savings in computation time in an interactive audio-visual rendering system. To our knowledge, this is the first study that shows interaction of audio and graphics representation in a material perception task.

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            cover image ACM Transactions on Applied Perception
            ACM Transactions on Applied Perception  Volume 7, Issue 1
            January 2010
            154 pages
            ISSN:1544-3558
            EISSN:1544-3965
            DOI:10.1145/1658349
            Issue’s Table of Contents

            Copyright © 2010 ACM

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            Publication History

            • Published: 18 January 2010
            • Revised: 1 December 2008
            • Accepted: 1 December 2008
            • Received: 1 July 2008
            Published in tap Volume 7, Issue 1

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