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Computation & cultural heritage: fundamentals and applications

Published:03 August 2009Publication History

ABSTRACT

This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in cultural heritage projects, and an honest evaluation of progress and challenges in this field.

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  1. Computation & cultural heritage: fundamentals and applications

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '09: ACM SIGGRAPH 2009 Courses
            August 2009
            4249 pages
            ISBN:9781450379380
            DOI:10.1145/1667239

            Copyright © 2009 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 3 August 2009

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