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Smooth spline surfaces over irregular meshes

Published:24 July 1994Publication History

ABSTRACT

An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regular, the resulting surface is equivalent to a B-spline. Otherwise, the resulting surface has a degree 3 or 4 parametric polynomial representation. A construction is given for representing the surface as a collection of tangent plane continuous triangular Be´zier patches. The algorithm is simple, efficient, and generates aesthetically pleasing shapes.

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References

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                cover image ACM Conferences
                SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques
                July 1994
                512 pages
                ISBN:0897916670
                DOI:10.1145/192161

                Copyright © 1994 ACM

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                Publication History

                • Published: 24 July 1994

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                SIGGRAPH '94 Paper Acceptance Rate57of242submissions,24%Overall Acceptance Rate1,822of8,601submissions,21%

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