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Gaining wisdom from crowds

Published:01 March 2012Publication History
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Abstract

Online games are harnessing humans' skills to solve scientific problems that are currently beyond the ability of computers.

References

  1. Cooper, S., et al. The challenge of designing scientific discovery games, 5th International Conference on the Foundations of Digital Games, Monterey, CA, June 19-21, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Khatib, F., et al. Algorithm discovery by protein folding game players, Proceedings of the National Academies of Science 108, 47, November 22, 2011.Google ScholarGoogle ScholarCross RefCross Ref
  3. Nielsen, M. Reinventing Discovery: The New Era of Networked Science, Princeton University Press, Princeton, NJ, 2011. Google ScholarGoogle Scholar
  4. Smith, A. M., et al. Galaxy Zoo supernovae, Monthly Notices of the Royal Astronomical Society 412, 2, April 2011.Google ScholarGoogle ScholarCross RefCross Ref
  5. Von Ahn, L. and Dabbish, L. Designing games with a purpose, Communications of the ACM 51, 8, August 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Gaining wisdom from crowds

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          cover image Communications of the ACM
          Communications of the ACM  Volume 55, Issue 3
          March 2012
          106 pages
          ISSN:0001-0782
          EISSN:1557-7317
          DOI:10.1145/2093548
          Issue’s Table of Contents

          Copyright © 2012 ACM

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          New York, NY, United States

          Publication History

          • Published: 1 March 2012

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