skip to main content
10.1145/2103354.2103373acmotherconferencesArticle/Chapter ViewAbstractPublication Pagesc-n-tConference Proceedingsconference-collections
research-article

Crowdsourcing in the cultural heritage domain: opportunities and challenges

Authors Info & Claims
Published:29 June 2011Publication History

ABSTRACT

Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore the potential of crowdsourcing, i. e. outsourcing specific activities to a community though an open call. In this paper, we propose a typology of these activities, based on an empirical study of a substantial amount of projects initiated by relevant cultural heritage institutions. We use the Digital Content Life Cycle model to study the relation between the different types of crowdsourcing and the core activities of heritage organizations. Finally, we focus on two critical challenges that will define the success of these collaborations between amateurs and professionals: (1) finding sufficient knowledgeable, and loyal users; (2) maintaining a reasonable level of quality. We thus show the path towards a more open, connected and smart cultural heritage: open (the data is open, shared and accessible), connected (the use of linked data allows for interoperable infrastructures, with users and providers getting more and more connected), and smart (the use of knowledge and web technologies allows us to provide interesting data to the right users, in the right context, anytime, anywhere -- both with involved users/consumers and providers). It leads to a future cultural heritage that is open, has intelligent infrastructures and has involved users, consumers and providers.

References

  1. Ahn, Luis von. Games with a Purpose. IEEE Computer 39(6): 92--94, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Andrews, Robert. Is Crowdfunding Working? Here's What We Know. February 8, 2011. Available at: http://paidcontent.org/article/419-is-crowdfunding-working-heres-what-we-know/Google ScholarGoogle Scholar
  3. Bearman, David and Jennifer Trant. "Social Terminology Enhancement through Vernacular Engagement: Exploring Collaborative Annotation to Encourage Interaction with Museum Collections" D-Lib Magazine. September 2005, Volume 11, Number 9Google ScholarGoogle Scholar
  4. Benkler, Yochai. The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven. Conn: Yale University Press, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Berners-Lee, Tim. Long Live the Web: A Call for Continued Open Standards and Neutrality. Scientific American, November 22, 2010Google ScholarGoogle Scholar
  6. Bolter, J. D. and Grusin, R. Remediation: Understanding New Media. Cambridge, MIT Press, 1999 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Bonanza Story: Launching the Cultural Heritage Project in the Danish Broadcasting Company. Available at: http://www.dr.dk/Kulturarv/Bonanza.htmGoogle ScholarGoogle Scholar
  8. Bonney, R., Ballard, H., Jordan, R., McCallie, E., Phillips, T., Shirk, J., and Wilderman, C. Public Participation in Scientific Research: Defining the Field and Assessing Its Potential for Informal Science Education. A CAISE Inquiry Group Report. Washington, D. C.: Center for Advancement of Informal Science. Education (CAISE), 2009.Google ScholarGoogle Scholar
  9. Boyle, James. The Public Domain: Enclosing the Commons of the Mind. New Haven, Conn: Yale University Press, 2008. Print.Google ScholarGoogle Scholar
  10. Brothman, Brien. Declining Derrida: Integrity, Tensegrity, and the Preservation of Archives from. Deconstruction. Archivaria, 1999.Google ScholarGoogle Scholar
  11. Carvajal, Doreen. 5,000 Donors Help Louvre Buy a Painting. Available at: http://www.nytimes.com/2010/12/18/world/europe/18iht-louvre18.html?_r=3.Google ScholarGoogle Scholar
  12. Chan, Sebastian. Tagging and Searching -- Serendipity and Museum Collection Database. (2007) In Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, ed. Jennifer Trant and David Bearman. http://www.archimuse.com/mw2007/papers/chan/chan.html.Google ScholarGoogle Scholar
  13. Cohen, Noam. Venerable British Museum Enlists in the Wikipedia Revolution. Available at: https://www.nytimes.com/2010/06/05/arts/design/05wiki.html.Google ScholarGoogle Scholar
  14. Constantopoulos, Panos, Costis Dallas, Ion Androutsopoulos, Stavros Angelis, Antonios Deligiannakis, Dimitris Gavrilis, Yannis Kotidis, and Christos Papatheodorou. DCC&U: An Extended Digital Curation Lifecycle Model. International Journal of Digital Curation 4, no. 1 2009.Google ScholarGoogle Scholar
  15. Huvila, I. Participatory archive: towards decentralized curation, radical user orientation and broader contextualisation of records management. Archival Science, 2008, 8 (1), 15--36. (Springer).Google ScholarGoogle ScholarCross RefCross Ref
  16. Dawson, Ross. Crowdsourcing landscape Available at: http://crowdsourcingresults.com/competition-platforms/crowdsourcing-landscape-discussion.Google ScholarGoogle Scholar
  17. Durbin, G., More than the Sum of its Parts: Pulling Together User Involvement in a Museum Web Site. In J. Trant and D. Bearman (eds). Museums and the Web 2010: Proceedings. Toronto: Archives & Museum Informatics.Google ScholarGoogle Scholar
  18. Foresman, Chris. All that user-generated content?. Ars Technica. Available at: http://arstechnica.com/web/news/2010/02/all-that-use-all-that-user-generated-content-95-is-malware-spam-r-generated-content-95-of-is-malware-spam.ars.Google ScholarGoogle Scholar
  19. Hinkle, Karyn. NYPL's Map Division gets more amazing by the moment. Available at: http://bgc-apps.rubensteintech.com/blogs/bgc-library-blog/archives/212.Google ScholarGoogle Scholar
  20. Holley, Rose. Crowdsourcing: How and Why should Libraries do it? DLIB Magazine, March/April2010Google ScholarGoogle Scholar
  21. Johnson, Steven. Where Good Ideas Come from: The Natural History of Innovation. New York: Riverhead Books, 2010.Google ScholarGoogle Scholar
  22. Keen, A. The cult of the amateur: How today's Internet is killing our culture. New York: Doubleday/Currency, 2007.Google ScholarGoogle Scholar
  23. Lankes RD, Silverstein J, Nicholson. Participatory networks: The library as conversation. Syracuse University, 2007Google ScholarGoogle Scholar
  24. Lasar, Matthew. Most Internet time now spent with social networks, games. Available at: http://arstechnica.com/web/news/2010/08/nielsen-social-networking-and-gaming-up-email-uncertain.ars.Google ScholarGoogle Scholar
  25. Leadbeater, Charles. We-think: The Power of Mass Creativity. London: Profile, 2007.Google ScholarGoogle Scholar
  26. Levy, Shawn. Kickstarter raises money online for artistic endeavors, tapping into Portland ethos. Available at: "http://www.oregonlive.com/living/index.ssf/2010/05/kickstarter_raises_money_onlin.html.Google ScholarGoogle Scholar
  27. Make It Digital Guides. National Library of New Zealand. Available at: http://makeit.digitalnz.org/guidelines.Google ScholarGoogle Scholar
  28. Malamud, Carl. International Amateur Scanning League. Available at: http://radar.oreilly.com/2010/02/international-amateur-scanning.htmlGoogle ScholarGoogle Scholar
  29. Mechanical Turk Office Hours. Available at: http://mechanicalturk.typepad.com/blog/2011/02/aws-office-hours-recap-.htmlGoogle ScholarGoogle Scholar
  30. Moyle, M. and Tonra, J. and Wallace, V. Manuscript transcription by crowdsourcing: Transcribe Bentham. LIBER Quarterly. 20 (2011).Google ScholarGoogle Scholar
  31. A Multi-Dimensional Framework for Academic Support. University of Minnesota, 2005.Google ScholarGoogle Scholar
  32. Niiler, Eric. WWI-Era Ships Enlisted as Climate Guideposts: Citizen scientists can help researchers sift through weather data from these ships, providing critical info about Earth's climate history. Available at: http://news.discovery.com/earth/wwi-ships-climate-weather.html.Google ScholarGoogle Scholar
  33. Oomen, Johan and Belice Baltussen, Lotte and Limonard, Sander and van Ees, Annelies and Brinkerink, Maarten and Aroyo, Lora and Vervaart, Just and Asaf, Kamil and Gligorov, Riste (2010) Emerging Practices in the Cultural Heritage Domain - Social Tagging of Audiovisual Heritage. In: Proceedings of the WebSci10: Extending the Frontiers of Society On-Line, April 26-27th, 2010, Raleigh, NC: US.Google ScholarGoogle Scholar
  34. Panagiotis G. Ipeirotis. Analyzing the Amazon Mechanical Turk marketplace. XRDS 17, 2 (December 2010), 16--21. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Peacock, D., Digital ICTs: Driver or vehicle of organisational change?, in International Cultural Heritage Informatics Meeting (ICHIM07): Proceedings, J. Trant and D. Bearman (eds). Toronto: Archives & Museum Informatics. 2007.Google ScholarGoogle Scholar
  36. Pesce, Mark, The New Tookit. February 20, 2011. Available at: http://blog.futurestreetconsulting.com/2011/02/20/the-new-toolkit.Google ScholarGoogle Scholar
  37. Rosen, Jay. The People Formerly Known as the Audience. Huffington Post June 30, 2006. http://www.huffingtonpost.com/jay-rosen/the-people-formerly-known_1_b_24113.html.Google ScholarGoogle Scholar
  38. Schäfer, Mirko Tobias. Bastard culture!: how user participation transforms cultural production. Amsterdam: Amsterdam University Press, 2011.Google ScholarGoogle Scholar
  39. Shirky, C. Cognitive surplus: Creativity and generosity in a connected age. New York: Penguin Press, 2010.Google ScholarGoogle Scholar
  40. Simon, Nina. The Participatory Museum. Santa Cruz, California: Museum 2.0, 2010.Google ScholarGoogle Scholar
  41. Springer et al., For the Common Good: The Library of Congress Flickr Pilot Project Washington: Library of Congress, 2008.Google ScholarGoogle Scholar
  42. Sterling, Bruce. Revisions of Digital Culture. In: Me You and Everyone We Know Is A Curator. Graphic Design Museum, March 2009.Google ScholarGoogle Scholar
  43. Surowiecki, James. Reflections on Click! Available at: http://www.brooklynmuseum.org/community/blogosphere/2008/08/08/reflections-on-click-by-james-surowiecki/.Google ScholarGoogle Scholar
  44. Tapscott, Don, and Anthony D. Williams. MacroWikinomics rebooting business and the world. Soundview Executive Book Summaries, 2011.Google ScholarGoogle Scholar
  45. Terras, M. Digital Curiosities: Resource Creation Via Amateur Digitisation. University of Maryland, 2009.Google ScholarGoogle Scholar
  46. Trant, Jennifer, Tagging, Folksonomy and Art Museums: Results of steve. museum's research. 2009. Available at: http://conference.archimuse.com/jtrants/stevemuseum_research_report_availableGoogle ScholarGoogle Scholar
  47. Williams, Anthony. Wikinomics and the Era of Openness: European Innovation at a Crossroads. The Lisbon Council e-brief. Issue 05/2010.Google ScholarGoogle Scholar
  48. Wyatt, Liam. End of my residency. Available at: http://www.wittylama.com/2010/07/end-of-my-residency.Google ScholarGoogle Scholar
  49. Wyatt, Liam. Wikipedia and Glams, November 2010. Presentation at the Europeana conference, Amsterdam. Available at: http://prezi.com/fdjj10tfpghu/wikipedia-glams.Google ScholarGoogle Scholar
  50. Zeinstra, Maarten and Paul Keller. Open Linked Data and Europeana. Kennisland, 2010.Google ScholarGoogle Scholar
  51. Zittrain, Jonathan. Minds for Sale. Available at: http://cddrl.stanford.edu/news/jonathan_zittrain_on_minds_for_sale_20110106.Google ScholarGoogle Scholar

Index Terms

  1. Crowdsourcing in the cultural heritage domain: opportunities and challenges

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            C&T '11: Proceedings of the 5th International Conference on Communities and Technologies
            June 2011
            193 pages
            ISBN:9781450308243
            DOI:10.1145/2103354

            Copyright © 2011 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 29 June 2011

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate80of183submissions,44%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader