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A computational approach towards conflict resolution for serious games

Published:29 June 2011Publication History

ABSTRACT

Conflict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.

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                  cover image ACM Other conferences
                  FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
                  June 2011
                  356 pages
                  ISBN:9781450308045
                  DOI:10.1145/2159365

                  Copyright © 2011 ACM

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                  Publication History

                  • Published: 29 June 2011

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                  FDG '11 Paper Acceptance Rate31of107submissions,29%Overall Acceptance Rate152of415submissions,37%

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