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Towards the next generation of board game opponents

Published:29 June 2011Publication History

ABSTRACT

While computer games can give users many other forms of immersive entertainment, the social richness that exists in face to face interactions is being lost. In this paper we start by presenting a brief review on artificial board game opponents. Given the current limitations in such opponents and with the final goal of building a Risk game artificial opponent, we describe an empirical study where utterances that human players vocalize in their games were categorized and analyzed.

References

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                cover image ACM Other conferences
                FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
                June 2011
                356 pages
                ISBN:9781450308045
                DOI:10.1145/2159365

                Copyright © 2011 Authors

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 29 June 2011

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                • research-article

                Acceptance Rates

                FDG '11 Paper Acceptance Rate31of107submissions,29%Overall Acceptance Rate152of415submissions,37%

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