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Game user research

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Published:05 May 2012Publication History

ABSTRACT

Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.

References

  1. Byrne, Mike. (2002). The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications. Julie A. Jacko and Andrew Sears (Editors). Danbury: Lawrence Erlbaum Associates, Incorporated.Google ScholarGoogle Scholar
  2. Desurvire, H., Jegers, K., Wiberg, C. (2007) Evaluating Fun and Entertainment: Developing a Conceptual Framework Design of Evaluation Methods. Proceedings of CHI 2007 Workshop on HCI and New Media Arts: Methodology and Evaluation, San Jose CA, USA, April.Google ScholarGoogle Scholar
  3. Isbister, K. and Schaffer, N. (2008). Game Usability: Advancing the Player Experience. Burlington, MA: Morgan Kauffman.Google ScholarGoogle Scholar
  4. Bernhaupt, R. (2010). Evaluating User Experience in Games. Springer. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Game user research

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