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Progressive meshes

Published:01 August 1996Publication History

ABSTRACT

Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new scheme for storing and transmitting arbitrary triangle meshes. This efficient, lossless, continuous-resolution representation addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement.

In addition, we present a new mesh simplification procedure for constructing a PM representation from an arbitrary mesh. The goal of this optimization procedure is to preserve not just the geometry of the original mesh, but more importantly its overall appearance as defined by its discrete and scalar appearance attributes such as material identifiers, color values, normals, and texture coordinates. We demonstrate construction of the PM representation and its applications using several practical models.

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  1. Progressive meshes

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            cover image ACM Conferences
            SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
            August 1996
            528 pages
            ISBN:0897917464
            DOI:10.1145/237170
            • cover image ACM Overlay Books
              Seminal Graphics Papers: Pushing the Boundaries, Volume 2
              August 2023
              893 pages
              ISBN:9798400708978
              DOI:10.1145/3596711
              • Editor:
              • Mary C. Whitton

            Copyright © 1996 ACM

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            Publication History

            • Published: 1 August 1996

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            SIGGRAPH '96 Paper Acceptance Rate52of247submissions,21%Overall Acceptance Rate1,822of8,601submissions,21%

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