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How to design for transformation of behavior through interactive materiality

Published:14 October 2012Publication History

ABSTRACT

This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.

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            cover image ACM Other conferences
            NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
            October 2012
            834 pages
            ISBN:9781450314824
            DOI:10.1145/2399016

            Copyright © 2012 ACM

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            Publication History

            • Published: 14 October 2012

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            NordiCHI '12 Paper Acceptance Rate84of341submissions,25%Overall Acceptance Rate379of1,572submissions,24%

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