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Embodied cognition and the magical future of interaction design

Published:11 April 2013Publication History
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Abstract

The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interaction and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive -- tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (3) we know more by doing than by seeing -- there are times when physically performing an activity is better than watching someone else perform the activity, even though our motor resonance system fires strongly during other person observation; (4) there are times when we literally think with things. These four ideas have major implications for interaction design, especially the design of tangible, physical, context aware, and telepresence systems.

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  1. Embodied cognition and the magical future of interaction design

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    Andrea Ballatore

    In this paper, cognitive scientist David Kirsh provides an accessible and engaging overview of state-of-the-art research on human cognition in relation to tools. Starting from McLuhan's famous statement, "We shape our tools and thereafter our tools shape us," Kirsh outlines the key tenets of the embodied cognition paradigm, which aims to overcome the Cartesian body/mind dualism that still permeates our culture, and shows clear examples from his studies on expert dancers. Embodied cognition claims that thought is not confined to the brain, but extends and relies on our body parts and external objects in complex ways, enabling us to "think with things." Thought is not an abstract computation; it is firmly grounded in our physical constitution. When we interact with a tool, we rapidly absorb it into our cognitive apparatus, and we enter a new "enactive landscape" with novel affordances that we could not imagine without the tool. Tools impact our motor system, our synesthetic perception, and our conceptualization of reality, redrawing the boundaries of our world. The author formulates questions relevant to interaction design and human-computer interaction: How far can we rewire ourselves into tools__?__ What are the limits of this neuroadaptation__?__ Even tentative answers, of course, will require a lot of work. Although the paper alludes to a "magical future of interaction design," the author fails to explain how these insights can feed back into actual interfaces for information systems, and offers vague and cautious predictions. I recommend this paper to anybody with an interest in philosophy, cognitive science, and human-computer interaction. It offers much food for multidisciplinary thought. Online Computing Reviews Service

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    • Published in

      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 20, Issue 1
      Special issue on the theory and practice of embodied interaction in HCI and interaction design
      March 2013
      171 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/2442106
      Issue’s Table of Contents

      Copyright © 2013 ACM

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      Publication History

      • Published: 11 April 2013
      • Accepted: 1 July 2012
      • Revised: 1 April 2012
      • Received: 1 November 2011
      Published in tochi Volume 20, Issue 1

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