ABSTRACT
We present a system designed to help blind people navigate around obstacles. Our system perceives the environment in front of the user using a depth camera (a Microsoft Kinect). The system identifies nearby structures from the depth map and uses sonification to convey obstacle information to the user. The system has undergone a formative evaluation involving eight blind-folded participants and one blind participant. We found that our system can be learned within minutes and that participants can successfully navigate through an obstacle course with few collisions.
Supplemental Material
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- Lorensen, W. E., and Cline, H. E. Marching Cubes: A high resolution 3D surface construction algorithm. In Proc. SIGGRAPH 1987, ACM Press (1987), 163--169. Google ScholarDigital Library
- Proulx, M., Stoerig, P., Ludowig, E., and Knoll, I. Seeing "where" through the ears: Effects of learning-by-doing and long-term sensory deprivation on localization based on image-to-sound substitution. PLoS ONE 3, 3 (2008), e1840.Google ScholarCross Ref
Index Terms
- Supporting blind navigation using depth sensing and sonification
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