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Camp CyberGirls: using a virtual world to introduce computing concepts to middle school girls

Published:05 March 2014Publication History

ABSTRACT

In this paper we report on the design and results of a one-week, residential summer camp experience that introduced computing concepts to middle school girls in the context of an online, multiplayer, virtual world known as the Curiosity Grid. In contrast to programming environments designed specifically as teaching tools to introduce children to programming, virtual world programming exposes novice learners to a more representative computer science experience. Students write real code and get real syntax errors when their code is not correct. They also design objects in a three-dimensional world where knowledge of mathematical concepts such as 3-D global and local coordinate systems, and 3-D transformations are important to the creation of objects and behaviors. Programming artifacts from the camp and feedback from the camp participants provide a strong argument that middle school girls can handle the challenge of this approach and even be enthusiastic about it.

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      • Published in

        cover image ACM Conferences
        SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
        March 2014
        800 pages
        ISBN:9781450326056
        DOI:10.1145/2538862

        Copyright © 2014 ACM

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        Publication History

        • Published: 5 March 2014

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        SIGCSE '14 Paper Acceptance Rate108of274submissions,39%Overall Acceptance Rate1,595of4,542submissions,35%

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