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Seductive interfaces: satisfying a mass audience

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Published:28 April 1994Publication History

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References

  1. 1.Csikszentmihalyi, M., The Flow Experience and Its Significance for Human Psychology. In Optimal Experience: Psychological Studies of Flow in Consciousness. Cambridge University Press, Cambridge, 1988.Google ScholarGoogle ScholarCross RefCross Ref
  2. 2.Kubey, R. & Csikszentmihalyi, M., Television and the Quality of Life. Lawrence Erlbaum Associates, Hillsdale, New Jersey, 1990.Google ScholarGoogle Scholar
  3. 3.Malone, T. W., What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. Ph.D. thesis, Stanford University, Department of Psychology, 1980.Google ScholarGoogle Scholar
  4. 4.Nass, C., Steuer, J., & Reeder, H. Anthropomorphism, Agency, & Ethopoeia: Computers as Social Actors. In INTERCHI '93 Adjunct Proceedings (April 24 - 29 Amsterdam, The Netherlands), ACM/SIGCHI, N.Y., 1993, pp. 111- 112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. Seductive interfaces: satisfying a mass audience

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    • Published in

      cover image ACM Conferences
      CHI '94: Conference Companion on Human Factors in Computing Systems
      April 1994
      483 pages
      ISBN:0897916514
      DOI:10.1145/259963

      Copyright © 1994 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 April 1994

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