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Evaluating musical foreshadowing of videogame narrative experiences

Published:01 October 2014Publication History

ABSTRACT

We experiment with mood-expressing, procedurally generated music for narrative foreshadowing in videogames, investigating the relationship between music and the player's experience of narrative events in a game. We designed and conducted a user study in which the game's music expresses true foreshadowing in some trials (e.g. foreboding music before a negative event) and false foreshadowing in others (e.g. happy music that does not lead to a positive event). We observed players playing the game, recorded analytics data, and had them complete a survey upon completion of the gameplay. Thirty undergraduate and graduate students participated in the study. Statistical analyses suggest that the use of musical cues for narrative foreshadowing induces a better perceived consistency between music and game narrative. Surprisingly, false foreshadowing was found to enhance the player's enjoyment.

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        cover image ACM Other conferences
        AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound
        October 2014
        219 pages
        ISBN:9781450330329
        DOI:10.1145/2636879

        Copyright © 2014 ACM

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        Publication History

        • Published: 1 October 2014

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        AM '14 Paper Acceptance Rate29of49submissions,59%Overall Acceptance Rate177of275submissions,64%

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