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Auckland face simulator

Published:31 July 2015Publication History

ABSTRACT

The Auckland Face Simulator has been developed to create realistic, autonomously interactive, highly expressive human faces for use in applications from perceptual psychology research to new human-computer-interface technologies. The face models can represent the full range of facial muscle actions and can be precisely controlled to allow creation of novel static and dynamic stimuli for perceptual experiments. The models can also be driven by cognitive architectures in an interactive integrated system to create synthetic muscle activations. Or they can be driven by motion capture or by animation controls or any combination to achieve a high degree of realism and a full range of expression in real time.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Computer Animation Festival
      July 2015
      195 pages
      ISBN:9781450333269
      DOI:10.1145/2745234

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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      Overall Acceptance Rate1,822of8,601submissions,21%

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