ABSTRACT
Physically based sound is an important emerging approach for computer synthesis of realistic synchronized sounds for physically based animation and real-time virtual environments. A major challenge for learning and implementing these sound techniques is the wide range of physically based models and sound phenomena involved, as well as the need for optimizations. Furthermore many publications on physically based animation and sound rendering can assume mathematical background that many in the graphics community lack. The result is that learning physics-based sound techniques is unnecessarily difficult for many interested students and practitioners.
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