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Physically based sound for computer animation and virtual environments

Published:24 July 2016Publication History

ABSTRACT

Physically based sound is an important emerging approach for computer synthesis of realistic synchronized sounds for physically based animation and real-time virtual environments. A major challenge for learning and implementing these sound techniques is the wide range of physically based models and sound phenomena involved, as well as the need for optimizations. Furthermore many publications on physically based animation and sound rendering can assume mathematical background that many in the graphics community lack. The result is that learning physics-based sound techniques is unnecessarily difficult for many interested students and practitioners.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Courses
    July 2016
    1735 pages
    ISBN:9781450342896
    DOI:10.1145/2897826

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2016

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