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Wireless wearables for virtual and augmented reality

Published:03 October 2016Publication History

ABSTRACT

Virtual Reality (VR) and Augmented Reality (AR) have been explored by researchers for nearly a half century. Over the past few years, however, VR has experienced a renaissance, as head-worn display developer kits have metamorphosed into early consumer products, all far superior to what most VR researchers previously had available. Meanwhile, AR head-worn display developer kits are being released, even as Pokémon Go has caused public awareness of hand-held AR to skyrocket.

What role will wireless computing play in the future of wearable VR and AR systems? I will suggest some of the ways in which future wearable hardware, software, and user interfaces could benefit from wireless technology, and describe some of the performance constraints that wireless systems must meet for this to be possible. For example, in the quest to develop lightweight eyewear, it will be advantageous to move as much technology as possible off the head, to other parts of the body or to the nearby environment. This will demand reliably low latency and high throughput for the asymmetric round trip from head-worn sensors, to off-head processors, back to head-worn displays. Furthermore, when AR eyewear becomes commonplace, so will multi-user AR collaboration, and that means handling intricate interactions between users, both co-located and remote.

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                  • Published in

                    cover image ACM Other conferences
                    HotWireless '16: Proceedings of the 3rd Workshop on Hot Topics in Wireless
                    October 2016
                    75 pages
                    ISBN:9781450342513
                    DOI:10.1145/2980115
                    • Program Chair:
                    • Xinyu Zhang

                    Copyright © 2016 Owner/Author

                    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

                    Publisher

                    Association for Computing Machinery

                    New York, NY, United States

                    Publication History

                    • Published: 3 October 2016

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                    Overall Acceptance Rate30of42submissions,71%
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