skip to main content
10.1145/302979.303166acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article
Free Access

Cooperative inquiry: developing new technologies for children with children

Authors Info & Claims
Published:01 May 1999Publication History

ABSTRACT

In todays homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if we are fulfilling the technology needs of our children. To answer this question, I have developed a research approach that enables young children to have a voice throughout the technology development process. In this paper, the techniques of cooperative inquiry will be described along with a theoretical framework that situates this work in the HCI literature. Two examples of technology resulting from this approach will be presented, along with a brief discussion on the design-centered learning of team researchers using cooperative inquiry.

References

  1. 1.Proceedings of PDC'90: Participatory Design Conference (1990). Palo Alto, CA: Computer Professionals for Social Responsibility.Google ScholarGoogle Scholar
  2. 2.Proceedings of PDC'96: Participatory Design Conference (1996). Cambridge, MA: Computer Professionals for Social Responsibility.Google ScholarGoogle Scholar
  3. 3.Report to the President on the use of technology to strengthen K-12 education in the United States (1997). President's Committee of Advisors on Science and Technology, Executive Office of the President of the United States, Washington, DC.Google ScholarGoogle Scholar
  4. 4.Bederson, B., Hollan, J., Perlin, K., Meyer, J., Bacon, D., & Furnas, G. (1996). Pad++: A zoomable graphical sketchpad for exploring alternate interface physics. Journal of Visual Languages and Computing, 7, 3-31.Google ScholarGoogle ScholarCross RefCross Ref
  5. 5.Beyer, H., & Holtzblatt, K. (1998). Contextual design." defining customer-centered systems. San Francisco, CA: Morgan Kaufmann. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Bjerknes, G., Ehn, P., & Kyng, M. (Ed,;.), (1987). Computers and democracy: A Scandinavian challenge. Aldershot, UK: Alebury.Google ScholarGoogle Scholar
  7. 7.Bodker, S. (1991). Through the interface: A human activity approach to user interface design. Hillsdale, NJ: Lawrence Erlbaum. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8.Boltman, A., Druin, A., & Miura, A. (1998). What children can tell us about technology: The CHIkids model of technology immersion. CHI 98 Tutorial ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9.Druin, A. (1996). A place called childhood. Interactions, 3(1), 17-22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D., & Platt, M. (1999). Children as our technology design partners. A. Druin (Ed.), The design of children's technology (pp. 51-72). San Francisco, CA: Morgan Kaufmann. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. 11.Druin, A., Stewart, J., Proft, D., Bederson, B., & Hollan, J. (1997). KidPad: A design collaboration between children, technologists, and educators. In Proceedings of Human Factors in Computing Systems (CHI 97) ACM Press, pp. 463-470. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. 12.Ehn, P. (1993). Scandinavian design: On participation and skill. D. Schuler, & A. Namioka (Eds.), Participatory design: Principles and practices (pp. 41- 77). Hillsdale, NJ: Lawrence Erlbaum.Google ScholarGoogle Scholar
  13. 13.Erickson, K., & Stull, D. (1998). Doing team ethnography: Warnings and advise. Thousand Oaks, CA: Sage.Google ScholarGoogle Scholar
  14. 14.Fulton, K. (1997). Learning in the digital age: Insights into the issues. Santa Monica, CA: Milken Exchange on Education Technology.Google ScholarGoogle Scholar
  15. 15.Greenbaum, J. (1993). A design of one's own: Toward participatory design in the United States. D. Schuler, & A. Namioka (Eds.), Participatory design: Principles and practices (pp. 27-37). Hillsdale, NJ: Lawrence Erlbaum.Google ScholarGoogle Scholar
  16. 16.Greenbaum, J., & Kyng, M. (Eds.), (1991). Design at work: Cooperative design of computer systems. Hillsdale, NJ: Lawrence Erlbaum. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. 17.Heller, S. (1998, August). The meaning of children in culture becomes a focal point for scholars. The Chronicle of Higher Education, pp. A14-At6.Google ScholarGoogle Scholar
  18. 18.Holtzblatt, K., & Jones, S. (1995), R. M. Baecker, J. Grudin, W. A. S. Buxton, & S. Greenberg (Eds.), Readings in Human-Computer Interaction: Toward the year 2000 (2nd ed.). San Francisco, CA: Morgan Kaufmann.Google ScholarGoogle Scholar
  19. 19.Lave, J. (1992). Cognition in practice. Cambridge: Cambridge University Press.Google ScholarGoogle Scholar
  20. 20.Loh, B., Radinsky, J., Rusell, E., Gomez, L. M., Reiser, B. J., & Edelson, D. C. (1998). The progress portfolio: Designing reflective tools for a classroom context. In Proceedings of Human Factors in Computing Systems (CHI 98) ACM Press, pp. 627- 634. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. 21.Muller, M. J., Wildman, D. M., & White, E. A. (1994). Participatory design through games and other techniques. CHI 94 Tutorial ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. 22.Mumford, E., & Henshall, D. (1979/1983). Designing participatively: A participative approach to computer systems design. UK: Manchester Business School. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. 23.Nardi, B. (Ed.), (1996). Context and consciousness: Activity theory and Human-Computer interaction. Cambridge, MA: MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. 24.Nielsen, J. (1995). Scenarios in discount usability engineering. J. Carroll (Ed.), Scenario-based design: Envisioning work and technology in system development (pp. 151-167). New York: Wiley. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. 25.Nielsen, J., & Mack, R. L. (1994). Usability inspection methods. New York: Wiley. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. 26.Oosterholt, R., Kusano, M., & de Vries, G. (1996). Interaction design and human factors support in the development of a personal communicator for children. In Proceedings of Human Factors in Computing Systems (CH196) ACM Press, pp. 450-457. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. 27.Scaife, M., & Rogers, Y. (1999). Kids as informants: Telling us what we didn't know or confirming what we knew already. A. Druin (Ed.), The design of children's technology (pp. 27-50). San Francisco, CA: Morgan Kaufmann. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. 28.Scaife, M., Rogers, Y., Aldrich, F., & Davies, M. (1997). Designing for or designing with? Informant design for interactive learning environments. In Proceedings of Human Factors in Computing Systems (CH197) ACM Press, pp. 343-350. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. 29.Schuler, D., & Namioka, A. (Eds.), (1993). Participatory design: Principles and practices. Hillsdale, NJ: Lawrence Erlbaum. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. 30.Shneiderman, B. (1998). Relate--Create--Donate: A teaching/learning philosophy for cyber-generation. Computers and Education, pp. 1 - 15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. 31.Stewart, J., Raybourn, E., Bederson, B. B., & Druin, A. (1998). When two hands are better than one: Enhancing collaboration using single display groupware. In Proceedings of Extended Abstracts of Human Factors in Computing Systems (CHI 98) ACM Press, pp. 287-288. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. 32.Suchman, L. (1987). Plans and situated actions. Cambridge: Cambridge University Press.Google ScholarGoogle Scholar

Index Terms

  1. Cooperative inquiry: developing new technologies for children with children

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
      May 1999
      632 pages
      ISBN:0201485591
      DOI:10.1145/302979

      Copyright © 1999 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 May 1999

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      CHI '99 Paper Acceptance Rate78of312submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader