ABSTRACT
Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.
- Alissa N. Antle. 2003. Case study: The design of CBC4Kids' StoryBuilder in IDC '03, ACM Press, 5968. Google ScholarDigital Library
- Alissa N. Antle, Alyssa F. Wise and Kristine Nielsen. 2011. Towards Utopia: designing tangibles for learning IDC '10, ACM, Ann Arbor, Michigan, 11--20. Google ScholarDigital Library
- Sonia M. Arteaga, Mo Kudeki, Adrienne Woodworth and Sri Kurniawan. 2010. Mobile system to motivate teenagers' physical activity IDC '09, ACM, Barcelona, Spain, 1--10. Google ScholarDigital Library
- Saskia Bakker, Panos Markopoulos and Yvonne de Kort. 2008. OPOS: an observation scheme for evaluating head-up play NordiCHI '08, ACM, Lund, Sweden, 33--42. Google ScholarDigital Library
- Joseph Bates, Pattie Maes and Barbara Hayes-Roth. 1995. Working Notes: Interactive Story Systems, Plot and Character. in AAAI Spring Symposium.Google Scholar
- Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danaë Stanton, Yngve Sundblad and Gustav Taxén. 2000. Designing storytelling technologies to encouraging collaboration between young children CHI '00, ACM, The Hague, Netherlands, 556--563. Google ScholarDigital Library
- Marina Umaschi Bers, Edith Ackermann, Justine Cassell, Beth Donegan, Joseph Gonzalez-Heydrich, David Ray DeMaso, Carol Strohecker, Sarah Lualdi, Dennis Bromley and Judith Karlin. 1998. Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital CHI '98, ACM Press/Addison-Wesley Publishing Co., Los Angeles, CA, USA, 603--610. Google ScholarDigital Library
- Ian Bogost. 2005. The rhetoric of exergaming. Proceedings of the Digital Arts and Cultures (DAC).Google Scholar
- Bas Brederode, Panos Markopoulos, Mathieu Gielen, Arnold Vermeeren and Huib de Ridder. 2005. pOwerball: the design of a novel mixed-reality game for children with mixed abilities IDC '05, ACM, Boulder, Colorado, 32--39. Google ScholarDigital Library
- John Seely Brown, Allan Collins and Paul Duguid. 1989. Situated cognition and the culture of learning. Educational researcher, 18 (1). 32--42.Google Scholar
- Clara Cahill, Alex Kuhn, Shannon Schmoll, Wan-Tzu Lo, Brenna McNally and Chris Quintana. 2011. Mobile learning in museums: how mobile supports for learning influence student behavior IDC '11, ACM, Ann Arbor, Michigan, 21--28. Google ScholarDigital Library
- Louise Chawla. 1992. Childhood Place Attachments. in Altman, I. and Low, S.M. eds. Place Attachment, Springer US, Boston, MA, 63--86.Google Scholar
- Bronwyn J. Cumbo, Jeni Paay, Jesper Kjeldskov and Brent C. Jacobs. 2014. Connecting children to nature with technology: sowing the seeds for proenvironmental behaviour IDC '14, ACM, Aarhus, Denmark, 189--192. Google ScholarDigital Library
- Peter Dalsgaard and Christian Dindler. 2014. Between theory and practice: bridging concepts in HCI research CHI '14, ACM, Toronto, Ontario, Canada, 1635--1644. Google ScholarDigital Library
- Thomas Dalsgaard, Mikael B. Skov, Malthe Stougaard and Bo Thomassen. 2006. Mediated intimacy in families: understanding the relation between children and parents IDC '06, ACM, 145--152. Google ScholarDigital Library
- Glorianna Davenport. 1994. Seeking dynamic, adaptive story environments. IEEE MultiMedia, 1 (3). 9--13. Google ScholarDigital Library
- Charles Desforges. 2003. The impact of parental involvement, parental support and family education on pupil achievements and adjustment: A literature review, London: Department for Education and Skills.Google Scholar
- Christian Dindler, Eva Eriksson, Ole Sejer Iversen, Andreas Lykke-Olesen and Martin Ludvigsen. 2005. Mission from Mars: a method for exploring user requirements for children in a narrative space IDC '05, ACM, Boulder, Colorado, 40--47. Google ScholarDigital Library
- Abbe Don. 1990. Narrative and the interface. The art of human-computer interface design. 383--391.Google Scholar
- Allison Druin, Jason Stewart, David Proft, Ben Bederson and Jim Hollan. 1997. KidPad: a design collaboration between children, technologists, and educators CHI '97, ACM, Atlanta, Georgia, USA, 463470. Google ScholarDigital Library
- Eva Eriksson. 2010. U.F.O.scope!: families playing together at the public library DIS '10, ACM, Aarhus, Denmark, 344--347. Google ScholarDigital Library
- Jerry Alan Fails, Allison Druin and Mona Leigh Guha. 2010. Mobile collaboration: collaboratively reading and creating children's stories on mobile devices IDC '10, ACM, Barcelona, Spain, 20--29. Google ScholarDigital Library
- Louise P. Flannery, Brian Silverman, Elizabeth R. Kazakoff, Marina Umaschi Bers, Paula Bontá and Mitchel Resnick. 2013. Designing ScratchJr: support for early childhood learning through computer programming IDC '13, ACM, NY, NY, USA, 1--10. Google ScholarDigital Library
- Allan Fong, Zahra Ashktorab and Jon Froehlich. 2013. Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language Extended Abstracts CHI '13, ACM, Paris, France, 1011--1016. Google ScholarDigital Library
- Bill Gaver and John Bowers. 2012. Annotated portfolios. interactions, 19 (4). 40--49. Google ScholarDigital Library
- William Gaver. 2012. What should we expect from research through design? CHI '12, ACM, Austin, Texas, USA, 937--946. Google ScholarDigital Library
- William W. Gaver, John Bowers, Andrew Boucher, Hans Gellerson, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicholas Villars and Brendan Walker. 2004. The drift table: designing for ludic engagement Extended Abstracts CHI '04, ACM, Vienna, Austria, 885--900. Google ScholarDigital Library
- Thom Gillespie. 1997. Digital storytelling and computer game design Extended Abstracts CHI '97, ACM, Atlanta, Georgia, 148--149. Google ScholarDigital Library
- Mona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms and Allison Farber. 2004. Mixing Ideas: A New Technique for Working with Young Children as Design Partners IDC '04, ACM, College Park, Maryland, USA, 35--42. Google ScholarDigital Library
- Timo Göttel. 2011. Reviewing children's collaboration practices in storytelling environments IDC '11, ACM, Ann Arbor, Michigan, 153--156. Google ScholarDigital Library
- Antal Haans and Wijnand A. IJsselsteijn. 2012. Embodiment and telepresence: Toward a comprehensive theoretical framework. Interacting with Computers, 24 (4). 211--218. Google ScholarDigital Library
- Marc Hassenzahl, Stephanie Heidecker, Kai Eckoldt, Sarah Diefenbach and Uwe Hillmann. 2012. All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology. ACM Trans. Comput.-Hum. Interact., 19 (4). 1--19. Google ScholarDigital Library
- Koen Hendrix, Guo Yang, Dirk Van De Mortel, Tim Tijs and Panos Markopoulos. 2008. Designing a headup game for children. in BCS HCI '08, British Computer Society, 45--53. Google ScholarDigital Library
- Seth E. Hunter, Pattie Maes, Anthony Tang, Kori M. Inkpen and Susan M. Hessey. 2014. WaaZam!: supporting creative play at a distance in customized video environments CHI '14, ACM, Toronto, Ontario, Canada, 1197--1206. Google ScholarDigital Library
- Kristina Höök, Peter Dalsgaard, Stuart Reeves, Jeffrey Bardzell, Jonas Löwgren, Erik Stolterman and Yvonne Rogers. 2015. Knowledge Production in Interaction Design Extended Abstracts CHI '15, ACM, Seoul, Republic of Korea, 2429--2432. Google ScholarDigital Library
- Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Comput.-Hum. Interact., 19 (3). 1--18. Google ScholarDigital Library
- Hiroshi Ishii. 1990. TeamWorkStation: towards a seamless shared workspace CSCW '90, ACM, Los Angeles, CA, USA, 13--26. Google ScholarDigital Library
- Sara Isola and Jerry A. Fails. 2012. Family and design in the IDC and CHI communities. in IDC '12, ACM, 40--49. Google ScholarDigital Library
- Janne J. Jensen and Mikael B. Skov. 2005. A review of research methods in children's technology design IDC '05, ACM, Boulder, Colorado, 80--87. Google ScholarDigital Library
- Brenda Laurel. 2013. Computers as theatre. Addison-Wesley.Google Scholar
- Andreas Lykke-Olesen and Jesper Nielsen. 2007. BibPhone: Adding Sound to the Children's Library. in IDC '07, 145--148. Google ScholarDigital Library
- Jonas Löwgren. 2013. Annotated portfolios and other forms of intermediate-level knowledge. interactions, 20 (1). 30--34. Google ScholarDigital Library
- Carsten Magerkurth, Timo Engelke and Maral Memisoglu. 2004. Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Comput. Entertain., 2 (4). 12--12. Google ScholarDigital Library
- Remco Magielse and Panos Markopoulos. 2009. Heart Beat: an outdoor pervasive game for children CHI'09, ACM, Boston, MA, USA, 2181--2184. Google ScholarDigital Library
- Michael Massimi and Carman Neustaedter. 2014. Moving from talking heads to newlyweds: exploring video chat use during major life events DIS '14, ACM, Vancouver, BC, Canada, 43--52. Google ScholarDigital Library
- Elaine Massung, Sarah Dickins, James Torbett, James Holmes, Kirsten Cater and Victoria Bates. 2015. InTouch Tactile Tales: Haptic Feedback and Long Distance Storytelling Extended Abstracts CHI '15, ACM, Seoul, Republic of Korea, 1289--1294. Google ScholarDigital Library
- Janet Murray. 1991. Anatomy of a New Medium: Literacy and Pedagogic Uses of Advanced Linguistic Computer Structures. Computers and the Humanities, 25. 1--14.Google ScholarCross Ref
- Frank Nack, Thecla Schiphorst, Zeljko Obrenovic, Michiel KauwATjoe, Simon de Bakker, Angel Perez Rosillio and Lora Aroyo. 2007. Pillows as adaptive interfaces in ambient environments Proceedings of the international workshop on Human-centered multimedia, ACM, Augsburg, Bavaria, Germany, 3--12. Google ScholarDigital Library
- Carman Neustaedter and Saul Greenberg. 2012. Intimacy in long-distance relationships over video chat CHI '12, ACM, Austin, Texas, USA, 753--762. Google ScholarDigital Library
- Erick Oduor and Carman Neustaedter. 2014. The family room: a multi-camera, multi-display family media space Proceedings of the companion publication of the 17th conference on CSCW & social computing, ACM, Baltimore, Maryland, USA, 289--292. Google ScholarDigital Library
- Seymour Papert. 1991. Situating Constructionism. in Harel, I. and Papert, S. eds. Constructionism, Ablex Publishing, Norwood NJ.Google Scholar
- Jean Piaget. 1950. The Psychology of Intelligence. Routledge, NY.Google Scholar
- Fabio Pittarello and Luca Bertani. 2012. CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ IDC '12, ACM, Bremen, Germany, 1--10. Google ScholarDigital Library
- Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Joseph Kaye and Mirjana Spasojevic. 2010. Family story play: reading with young children (and elmo) over a distance CHI '10, ACM, Atlanta, Georgia, USA, 1583--1592. Google ScholarDigital Library
- Hayes Raffle, Cati Vaucelle, Ruibing Wang and Hiroshi Ishii. 2007. Jabberstamp: embedding sound and voice in traditional drawings ACM SIGGRAPH 2007 educators program, ACM, San Diego, CA, 32. Google ScholarDigital Library
- Janet C. Read and S. MacFarlane. 2006. Using the fun toolkit and other survey methods to gather opinions in child computer interaction IDC '06. Google ScholarDigital Library
- Mitchel Resnick and Brian Silverman. 2005. Some reflections on designing construction kits for kids IDC '05, ACM, Boulder, Colorado, 117--122. Google ScholarDigital Library
- Elisa Rubegni, Luca Colombo and Monica Landoni. 2013. Design recommendations for the development of a digital storytelling mobile application BCS HCI '13, British Computer Society, London, UK, 1--6. Google ScholarDigital Library
- Elisa Rubegni and Monica Landoni. 2014. Fiabot!: design and evaluation of a mobile storytelling application for schools IDC '14, ACM, Aarhus, Denmark, 165--174. Google ScholarDigital Library
- Kimiko Ryokai and Justine Cassell. 1999. StoryMat: a play space for collaborative storytelling Extended Abstracts CHI '99, ACM, Pittsburgh, Pennsylvania, 272--273. Google ScholarDigital Library
- Hooman Aghaebrahimi Samani, Rahul Parsani, Lenis Tejada Rodriguez, Elham Saadatian, Kumudu Harshadeva Dissanayake and Adrian David Cheok. 2012. Kissenger: design of a kiss transmission device DIS '12, ACM, Newcastle Upon Tyne, United Kingdom, 48--57. Google ScholarDigital Library
- Wouter Sluis, Ivo Weevers, Claudia van Schijndel, Lyuba Kolos-Mazuryk, Siska Fitrianie and JeanBernard Martens. 2004. Read-It: five-to-seven-yearold children learn to read in a tabletop environment IDC '04, ACM, Maryland, 73--80. Google ScholarDigital Library
- Iris Soute and Panos Markopoulos. 2007. Head up games: the games of the future will look more like the games of the past 11th IFIP TC 13 international conference on Human-computer interaction, Rio de Janeiro, Brazil. Google ScholarDigital Library
- Janienke Sturm, Tilde Bekker, Bas Groenendaal, Rik Wesselink and Berry Eggen. 2008. Key issues for the successful design of an intelligent, interactive playground IDC '08, ACM, Chicago, Illinois, 258--265. Google ScholarDigital Library
- James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong and Sha Lai. 2008. Huggy Pajama: a mobile parent and child hugging communication system IDC '08, ACM, Chicago, Illinois, 250--257. Google ScholarDigital Library
- Greg Walsh, Allison Druin, Mona Leigh Guha, Elizabeth Bonsignore, Elizabeth Foss, Jason C. Yip, Evan Golub, Tamara Clegg, Quincy Brown, Robin Brewer, Asmi Joshi and Richelle Brown. 2012. DisCo: a co-design online tool for asynchronous distributed child and adult design partners IDC '12, ACM, Bremen, Germany, 11--19. Google ScholarDigital Library
- Janneke Verhaegh, Iris Soute, Angelique Kessels and Panos Markopoulos. 2006. On the design of Camelot, an outdoor game for children IDC '06, ACM, Tampere, Finland, 9--16. Google ScholarDigital Library
- Lev Semenovich Vygotsky. 1980. Mind in society: The development of higher psychological processes. Harvard university press.Google Scholar
- Svetlana Yarosh and Gregory D. Abowd. 2011. Mediated parent-child contact in work-separated families CHI '11, ACM, Vancouver, BC, Canada, 1185--1194. Google ScholarDigital Library
- Svetlana Yarosh, Stephen Cuzzort, Hendrik Müller and Gregory D. Abowd. 2009. Developing a media space for remote synchronous parent-child interaction IDC '09, ACM, Como, Italy, 97--105. Google ScholarDigital Library
- Svetlana Yarosh, Iulian Radu, Seth Hunter and Eric Rosenbaum. 2011. Examining values: an analysis of nine years of IDC research. in IDC'11, ACM, 136--144. Google ScholarDigital Library
- John Zimmerman, Jodi Forlizzi and Shelley Evenson. 2007. Research Through Design as a Method for Interaction Design Research in HCI. in CHI 2007, San Jose, CA, USA, ACM. Google ScholarDigital Library
Index Terms
- Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
Recommendations
18 Years of ethics in child-computer interaction research: a systematic literature review
IDC '20: Proceedings of the Interaction Design and Children ConferenceRecent years have seen growing interest in 'ethics' within the Child-Computer Interaction (CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a systematic literature study exploring how and to what extent ethics has ...
Intermediate-level knowledge in child-computer interaction
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenIn this workshop, we invite researchers to jointly explore how the Child-Computer Interaction (CCI) field can establish intermediate-level knowledge, being a kind of design knowledge that resides in the realm between the design of particular artifacts ...
Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children
AbstractChild–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent and emergent user group. For more than twenty years, the Interaction Design for Children (IDC) community has developed, extended, and ...
Comments