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Natural Experiences in Museums through Virtual Reality and Voice Commands

Published:19 October 2017Publication History

ABSTRACT

In this demo we present a system for immersive experiences in museums using Voice Commands (VCs) and Virtual Reality (VR). The system has been specifically designed for use by people with motor disabilities. Natural interaction is provided through Automatic Speech Recognition (ASR) and allows to experience VR environments wearing an Head Mounted Display (HMD), i.e. the Oculus Rift. Insights gathered during the implementation and results from an initial usability evaluation are reported.

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Supplemental Material

demo12.mp4

mp4

8.4 MB

References

  1. John Brooke. 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry (1996), 189--194.Google ScholarGoogle Scholar
  2. Marcus Carter, Fraser Allison, John Downs, and Martin Gibbs. 2015. Player identity dissonance and voice interaction in games. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 265--269. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jeff Sauro and James R. Lewis. 2012. Quantifying the user experience: Practical statistics for user research. Morgan Kaufmann. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Natural Experiences in Museums through Virtual Reality and Voice Commands

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