skip to main content
10.1145/3173574.3173894acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences

Published:21 April 2018Publication History

ABSTRACT

Immersive experiences seek to engage the full sensory system in ways that words, pictures, or touch alone cannot. With respect to the haptic system, however, physical feedback has been provided primarily with handheld tactile experiences or vibration-based designs, largely ignoring both pressure receptors and the full upper-body area as conduits for expressing meaning that is consistent with sight and sound. We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high frequency vibrations to the upper body. We describe the pneumatic hardware and force control algorithms, user studies to verify perception of airbag location and pressure magnitude, and subsequent studies to define full-torso, pressure and vibration-based feel effects such as punch, hug, and snake moving across the body. We also discuss the use of those effects in prototype virtual reality applications.

Skip Supplemental Material Section

Supplemental Material

pn2968-file5.mp4

mp4

5.4 MB

pn2968.mp4

mp4

4.1 MB

References

  1. Ahmed Al Maimani and Anne Roudaut. 2017. Frozen Suit: Designing a Changeable Stiffness Suit and its Application to Haptic Games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 2440--2448. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Faisal Arafsha, Kazi Masudul Alam, and Abdulmotaleb El Saddik. 2012. EmoJacket: Consumer centric wearable affective jacket to enhance emotional immersion. In Innovations in Information Technology (IIT), 2012 International Conference on. IEEE, 350--355.Google ScholarGoogle ScholarCross RefCross Ref
  3. Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek. 2016. Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 717--728. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Mourad Bouzit, Grigore Burdea, George Popescu, and Rares Boian. 2002. The Rutgers Master II-new design force-feedback glove. IEEE/ASME Transactions on mechatronics 7, 2 (2002), 256--263.Google ScholarGoogle ScholarCross RefCross Ref
  5. TN Games. PHANTOMSENSE. http://tngames.com/. http://tngames.com/, Accessed: 2017-09--19.Google ScholarGoogle Scholar
  6. Morgan T Gillespie, Charles M Best, and Marc D Killpack. 2016. Simultaneous position and stiffness control for an inflatable soft robot. In Robotics and Automation (ICRA), 2016 IEEE International Conference on. IEEE, 1095--1101.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Kristian Gohlke, Eva Hornecker, and Wolfgang Sattler. 2016. Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback. In Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 308--315. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Steve Guest, Jean Marc Dessirier, Anahit Mehrabyan, Francis McGlone, Greg Essick, George Gescheider, Anne Fontana, Rui Xiong, Rochelle Ackerley, and Kevin Blot. 2011. The development and validation of sensory and emotional scales of touch perception. Attention, Perception, & Psychophysics 73, 2 (2011), 531--550.Google ScholarGoogle ScholarCross RefCross Ref
  9. H2L. Unlimited Hand. http://unlimitedhand.com/en/. http://unlimitedhand.com/en/, Accessed: 2017-09--19.Google ScholarGoogle Scholar
  10. Liang He, Cheng Xu, Ding Xu, and Ryan Brill. 2015. PneuHaptic: delivering haptic cues with a pneumatic armband. In Proceedings of the 2015 ACM International Symposium on Wearable Computers. ACM, 47--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Ali Israr and Ivan Poupyrev. 2011. Tactile brush: drawing on skin with a tactile grid display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2019--2028. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Ali Israr, Siyan Zhao, Kaitlyn Schwalje, Roberta Klatzky, and Jill Lehman. 2014. Feel effects: enriching storytelling with haptic feedback. ACM Transactions on Applied Perception (TAP) 11, 3 (2014), 11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, and Tetsuya Mizuguchi. 2016. Synesthesia suit: the full body immersive experience. In ACM SIGGRAPH 2016 VR Village. ACM, 20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Takayuki Kosaka, Hajime Misumi, Takuya Iwamoto, Robert Songer, and Junichi Akita. 2011. " Mommy Tummy" a pregnancy experience system simulating fetal movement.. In SIGGRAPH Emerging Technologies. 10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Emilia Koskinen, Topi Kaaresoja, and Pauli Laitinen. 2008. Feel-good touch: finding the most pleasant tactile feedback for a mobile touch screen button. In Proceedings of the 10th international conference on Multimodal interfaces. ACM, 297--304. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Yosuke Kurihara, Taku Hachisu, Katherine J Kuchenbecker, and Hiroyuki Kajimoto. 2013. Jointonation: robotization of the human body by vibrotactile feedback. In SIGGRAPH Asia 2013 Emerging Technologies. ACM, 11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, and Patrick Baudisch. 2017. Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 1471--1482. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Karon E MacLean. 2008. Foundations of transparency in tactile information design. IEEE Transactions on Haptics 1, 2 (2008), 84--95. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Thomas H Massie, J Kenneth Salisbury, and others. 1994. The phantom haptic interface: A device for probing virtual objects. In Proceedings of the ASME winter annual meeting, symposium on haptic interfaces for virtual environment and teleoperator systems, Vol. 55. Chicago, IL, 295--300.Google ScholarGoogle Scholar
  20. Jun Nishida, Hikaru Takatori, Kosuke Sato, and Kenji Suzuki. 2015. CHILDHOOD: wearable suit for augmented child experience. In Proceedings of the 2015 Virtual Reality International Conference. ACM, 22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters, and Hiroshi Ishii. 2016. aeroMorph-Heat-sealing Inflatable Shape-change Materials for Interaction Design. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 121--132. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Conor Oâ ? A´ ZSullivan and Angela Chang. 2006. An activity classification for vibrotactile phenomena. Haptic and Audio Interaction Design (2006), 145--156. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Frank G Palmer, Zhigang Zhu, and Tony Ro. 2012. Wearable range-vibrotactile field: design and evaluation. In International Conference on Computers for Handicapped Persons. Springer, 125--132. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Henning Pohl, Peter Brandes, Hung Ngo Quang, and Michael Rohs. 2017a. Squeezeback: Pneumatic Compression for Notifications. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 5318--5330. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Henning Pohl, Franziska Hoheisel, and Michael Rohs. 2017b. Inhibiting Freedom of Movement with Compression Feedback. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 1962--1969. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Luigi Russolo. 1986. The Art of Noises. Translated by Barclay Brown. New York: Pendragon (1986).Google ScholarGoogle Scholar
  27. Valkyrie Savage, Ryan Schmidt, Tovi Grossman, George Fitzmaurice, and Björn Hartmann. 2014. A series of tubes: adding interactivity to 3D prints using internal pipes. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 3--12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Stanley S Stevens. 1957. On the psychophysical law. Psychological review 64, 3 (1957), 153.Google ScholarGoogle Scholar
  29. Nobuhiro Takahashi, Ryuta Okazaki, Hiroyuki Okabe, Hiromi Yoshikawa, Kanako Aou, Shumpei Yamakawa, Maki Yokoyama, and Hiroyuki Kajimoto. 2011. Sense-roid: Emotional haptic communication with yourself. In Proceedings of Virtual Reality International Conference (VRIC 2011).Google ScholarGoogle Scholar
  30. James Keng Soon Teh, Adrian David Cheok, Roshan L Peiris, Yongsoon Choi, Vuong Thuong, and Sha Lai. 2008. Huggy Pajama: a mobile parent and child hugging communication system. In Proceedings of the 7th international conference on Interaction design and children. ACM, 250--257. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Jan BF van Erp and Michiel MA Spapé. 2003. Distilling the underlying dimensions of tactile melodies. In Proceedings of Eurohaptics, Vol. 2003. 111--120.Google ScholarGoogle Scholar
  32. Marynel Vázquez, Eric Brockmeyer, Ruta Desai, Chris Harrison, and Scott E Hudson. 2015. 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 1295--1304. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Sidney Weinstein. 1968. Intensive and extensive aspects of tactile sensitivity as a function of body part, sex and laterality. In the First Int'l symp. on the Skin Senses, 1968.Google ScholarGoogle Scholar
  34. Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and Technology. ACM, 13--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Steve Yohanan and Karon E MacLean. 2009. A tool to study affective touch. In CHI'09 Extended Abstracts on Human Factors in Computing Systems. ACM, 4153--4158. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Yongjae Yoo, Taekbeom Yoo, Jihyun Kong, and Seungmoon Choi. 2015. Emotional responses of tactile icons: Effects of amplitude, frequency, duration, and envelope. In World Haptics Conference (WHC), 2015 IEEE. IEEE, 235--240.Google ScholarGoogle Scholar

Index Terms

  1. Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574

      Copyright © 2018 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '18 Paper Acceptance Rate666of2,590submissions,26%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader