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Digital Game Based Learning using Augmented Reality for Mathematics Learning

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Published:08 February 2018Publication History

ABSTRACT

One of the methods of learning which considered effective is to apply technology as instructional media. Let alone viewing at the current phenomenon where elementary students have been able to operate gadgets such as smartphone and tablet. They use gadget to play games, but it tends to be less useful and make them lazy. This behavior could bring a negative impact on their achievements at school. In addition, this behavior also can inhibit children motor neurons development. Based on this phenomenon, a research is made to develop a game based learning application entitled Digital Game Based Learning using Augmented Reality (for Mathematics Learning. This application is developed as one of instructional media alternative. The purpose of this application is to sharpen counting ability as well as to train children motor nerve to become more active. This application is developed using Unity 3D. It utilizes multiple sensors such as gyroscope, accelerometer and also GPS to support location-based Augmented Reality technology. Methods that used to design this application are Hierarchy Plus Diagram Input Process Output (HIPO) and Flowchart. System testing is done using black-box testing, sampling method to obtain exact amount of testers, behavioral observation and interview. The result is showing 100% positive response from the tester. They claimed to be glad and enthusiastic to learn math using this game.

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  1. Digital Game Based Learning using Augmented Reality for Mathematics Learning

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      cover image ACM Other conferences
      ICSCA '18: Proceedings of the 2018 7th International Conference on Software and Computer Applications
      February 2018
      349 pages
      ISBN:9781450354141
      DOI:10.1145/3185089

      Copyright © 2018 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 February 2018

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