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A real-time generation algorithm for progressive meshes in dynamic environments

Published:20 December 1999Publication History

ABSTRACT

This paper presents an efficient method for real-time generation of progressive mesh. In our algorithm, only the current mesh and local information of each vertex, such as vertex position, edge length, neighboring vertices, adjacent faces, and face normals are considered at each simplification step. All edge collapse costs are calculated and sorted into a binary tree using heap sort algorithm at initial stage. The whole complexity of the algorithm is O(n*lg(n)). Other properties such as vertex color and face texture are processed in the same way as geometry. Test shows that the algorithm is viable in real-time simplification for medium scale virtual models on PC platforms.

References

  1. 1.Hoppe, H., Progressive Meshes, Computer Graphics, (SIGGRAPH '96 Proceedings), 1996, pp. 99-t08. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.Hoppe, H., View-Dependent Refinement of Proggressive Meshes, Computer Graphics (SIGGRAPH '97 Proceedings), 1997, pp. 189-198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3.Xia, J. And Varshney, A., Dynamic View-Dependent Simplification of Polygonal Models. In Visualization '96 Proceedings. IEEE 1996, pp. 327-334. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Hoppe, H., Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering, In Visualization '98 Proceedings. IEEE 1998, pp.35-42. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. A real-time generation algorithm for progressive meshes in dynamic environments

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            • Published in

              cover image ACM Conferences
              VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology
              December 1999
              194 pages
              ISBN:1581131410
              DOI:10.1145/323663
              • Chairmen:
              • Don Brutzman,
              • Heedong Ko,
              • Mel Slater

              Copyright © 1999 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 20 December 1999

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              Overall Acceptance Rate66of254submissions,26%

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