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Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio

Published:02 May 2019Publication History

ABSTRACT

In virtual reality, the lack of kinesthetic feedback often prevents users from experiencing the weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a method to induce weight perception without kinesthetic feedback. Based on the fact that lighter (heavier) objects are easier (harder) to move, this method induces an illusory perception of weight by manipulating the rendered position of users' hands---increasing or decreasing their displayed movements. In a series of experiments we demonstrate that C/D-ratio induces a genuine perception of weight, while preserving ownership over the virtual hand. This means that such a manipulation can be easily introduced in current VR experiences without disrupting the sense of presence. We discuss these findings in terms of estimation of physical work needed to lift an object. Our findings provide the first quantification of the range of C/D-ratio that can be used to simulate weight in virtual reality.

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            • Published in

              cover image ACM Conferences
              CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
              May 2019
              9077 pages
              ISBN:9781450359702
              DOI:10.1145/3290605

              Copyright © 2019 Owner/Author

              This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives International 4.0 License.

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              Association for Computing Machinery

              New York, NY, United States

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              • Published: 2 May 2019

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