ABSTRACT
This course will allow participants to understand the complexities of games user research methods for user experience research in games. For this, we have put together three-course sessions at CHI (80 minutes each) on applications of different user research methods in games evaluation and playtesting exercises to help participants turn player feedback into actionable design recommendations. This course consists of three interactive face-to-face units during CHI 2019.
- A. Drachen, P. Mirza-Babaei, and L. E. Nacke. 2018. Games User Research. Oxford University Press Google ScholarDigital Library
- P. Mirza-Babaei, V. Zammitto, J. Niesenhaus, M. Sangin, and L. Nacke. 2013. Games user research: practice, methods, and applications. In CHI EA '13. ACM. 3219--3222. Google ScholarDigital Library
- L. E. Nacke, P. Mirza-Babaei, M. Seif El-Nasr, H. W. Desurvire, and R. Bernhaupt. 2014. Games and entertainment community SIG: reaching beyond CHI. In CHI '14 Extended Abstracts on Human Factors in Computing Systems. 1123--1126. Google ScholarDigital Library
- L. E. Nacke, C. Moser, A. Drachen, P. Mirza-Babaei, A. Abney, and Z. (Cole) Zhenyu. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 3597--3603. Google ScholarDigital Library
Index Terms
- User Experience (UX) Research in Games
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