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User Experience (UX) Research in Games

Published:02 May 2019Publication History

ABSTRACT

This course will allow participants to understand the complexities of games user research methods for user experience research in games. For this, we have put together three-course sessions at CHI (80 minutes each) on applications of different user research methods in games evaluation and playtesting exercises to help participants turn player feedback into actionable design recommendations. This course consists of three interactive face-to-face units during CHI 2019.

References

  1. A. Drachen, P. Mirza-Babaei, and L. E. Nacke. 2018. Games User Research. Oxford University Press Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. P. Mirza-Babaei, V. Zammitto, J. Niesenhaus, M. Sangin, and L. Nacke. 2013. Games user research: practice, methods, and applications. In CHI EA '13. ACM. 3219--3222. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. L. E. Nacke, P. Mirza-Babaei, M. Seif El-Nasr, H. W. Desurvire, and R. Bernhaupt. 2014. Games and entertainment community SIG: reaching beyond CHI. In CHI '14 Extended Abstracts on Human Factors in Computing Systems. 1123--1126. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. L. E. Nacke, C. Moser, A. Drachen, P. Mirza-Babaei, A. Abney, and Z. (Cole) Zhenyu. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 3597--3603. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. User Experience (UX) Research in Games

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    • Published in

      cover image ACM Conferences
      CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      3673 pages
      ISBN:9781450359719
      DOI:10.1145/3290607

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2019

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      Qualifiers

      • course

      Acceptance Rates

      Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

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