skip to main content
10.1145/3334480.3375168acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Understanding the Past, Present, and Future of Design Fictions

Published:25 April 2020Publication History

ABSTRACT

Design fictions are increasingly important and prevalent within HCI, though they are created through diverse practices and approaches and take many diverse forms. The goal of this workshop is both to create an overview of this diversity and to move towards a shared vision of design fiction within the CHI community. With this goal in mind, we invite reports, analyses, and examples of design fictions. An outcome will be development of a summary of the current state-of-the-art seeded by a diversity of perspectives within CHI, a descriptive orientation to this important domain of practices and outcomes, and a proposed set of evaluation guidelines for reviewers of design fiction submissions.

References

  1. Tamara Adlin, John Pruitt, Kim Goodwin, Colin Hynes, Karen McGrane, Aviva Rosenstein, and Michael Muller (2006). Putting personas to work. CHI 2006 Adjunct Proceedings, Montréal, QU, CA, 13--16.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Anonymous (n.d.). 1001 Arabian nights. See http://www.wollamshram.ca/1001/index.htm for multiple online translations.Google ScholarGoogle Scholar
  3. Eric P.S. Baumer and 27 co-authors/contributors (2014). CHI 2039: Speculative research visions. CHI EA 2014, 761--770.Google ScholarGoogle Scholar
  4. Ian Beeson and Clodagh Miskelly (2000). Dialogue and dissent in stories of community. Proc. PDC 2000.Google ScholarGoogle Scholar
  5. Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden, and Susan Hansen (2010). Designing with mobile digital storytelling in Africa. Proceedings of CHI 2010, Atlanta, GA, USA, 1593--1602.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. J. Bleeker (2009). Design fiction: A short essay on design, science, fact and fiction. Near Future Laboratory.Google ScholarGoogle Scholar
  7. Mark Blythe and Elizabeth Buie (2014). Chatbots of the Gods: Imaginary abstracts for technospirituality research. Proc. NordiCHI 2014, 227236.Google ScholarGoogle Scholar
  8. Mark Blythe, Enrique Encinas, Jofish Kaye, Miriam Lueck Averry, Rob McCabe, and Kristina Anderson (2018). Imaginary design notebooks: Constructive criticism and practical provocations. Proc. CHI 2018, paper 223.Google ScholarGoogle Scholar
  9. Augusto Boal (1974/1992). Games for actors and non-actors (A. Jackson, Trans.). London: Routledge.Google ScholarGoogle Scholar
  10. Kirsten Boehner, Janet rtesi, Phoebe Sengers, and Paul Dourish (2007). How HCI interprets the probes. Proc. CHI 2007, 1077--1086.Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Eva Brandt, and Camilla Grunnet (2000). Evoking the future: Drama and props in user centered design. In Proceedings of PDC 2000. New York: CPSR.Google ScholarGoogle Scholar
  12. Susanne Bødker and Kaj Grønbæk (1991). Design in action: From prototyping by demonstration to cooperative prototyping. In J. Greenbaum & M. Kyng (eds.), Design at work: Cooperative design of computer systems. Hillsdale NJ USA: Erlbaum.Google ScholarGoogle Scholar
  13. John Carroll (2000). Making use: Scenario-based design of human-computer interactions. Cambridge, MA, USA: MIT Press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. John Carroll, J. (Ed.) (1995). Scenario-based design for human-computer interaction. New York: Wiley.Google ScholarGoogle Scholar
  15. EunJeong Cheon and Norman Makoto Su (2018). Futuristic autobiographies: Weaving participant narratives to elicit values around robots. Proc. HRI 2018, 388--397.Google ScholarGoogle Scholar
  16. Heather Draper, Tom Sorell, Sandra Bedaf, Dag Sverre Syrdal, Carolina Gutierrez-Ruiz, Alexandre Duclos, and Farshid Amirabdollahian (2014). Ethical dimensions of human-robot interactions in the care of older people: Insights from 21 focus groups convened in the UK, France, and the Netherlands. Int. Conf. Soc. Rob. 2014, 135--145.Google ScholarGoogle ScholarCross RefCross Ref
  17. Anthony Dunne and Fiona Raby (2001). Design noir: The secret life of electronic objects. Springer.Google ScholarGoogle ScholarCross RefCross Ref
  18. Anthony Dunne and Fiona Raby (2013). Speculative everything: Design, fiction, and social dreaming. MIT Press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Pelle Ehn and Morten Kyng (1991). Cardboard computers: Mocking-it-up or hands-on the future. In J. Greenbaum and M. Kyng (Eds.), Design at work: Cooperative design of computer systems. Hillsdale NJ USA: Erlbaum.Google ScholarGoogle Scholar
  20. Thomas Erickson (1996). Design as story-telling. interactions, July/August 1996.Google ScholarGoogle Scholar
  21. Jerry Alan Fails, Allison Druin, and Mona Leigh Guha (2010). Mobile Collaboration: Collaboratively reading and creating children's stories on mobile devices. In Proceedings of Interaction Design and Children (IDC'2010), Barcelona, Spain.Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Bill Gaver, Tony Dunne, and Elena Pacenti (1999). Design: Cultural probes. Interactions 6(1), 21--29.Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Helena Karasti, Karen S. Baker, and Geoffrey C. Bowker (2002). Ecological storytelling and collaborative scientific activities. SIGGROUP Bulletin 23(2), 29--30.Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Light, A. (2011). Democratising technology: Inspiring transformation with design, performance and props. Proc. CHI 2011, 2239--2242Google ScholarGoogle Scholar
  25. Light, A., Simpson, G. and Weaver, L., Healey, P.G. (2009). Geezers, turbines, fantasy personas: Making the everyday into the future. Proc. Creativity and Cognition 2009, Berkeley, Oct 2009.Google ScholarGoogle Scholar
  26. Joseph Lindley (2015). Researching design fiction with design fiction. Proc C&C 2015, 325--326.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Joseph Lindley and Robert Potts (2014). A machine, learning: An example of HCI prototyping with design fiction. NordiCHI 2014.Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Michael Muller and Q. Vera Liao (2017). Using participatory design fictions to explore ethics and values for robots and agents. Presentation at HCIC 2017. https://www.slideshare.net/traincroft/hcicmuller-and-liao-participatory-design-fictions-Google ScholarGoogle Scholar
  29. Larissa Vivian Nägele, Merja Ryöppy, and Danielle Wilde (2018). PDFi: Participatory design fiction with vulnerable users. NordiCHI 2018.Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Julian Orr, and N.C. Crowfoot (1992). Design by anecdote-The use of ethnography to guide the application of technology to practice. PDC '92: Proceedings of the Participatory Design Conference. Cambridge MA USA: CPSR.Google ScholarGoogle Scholar
  31. Daniel Pargman, Elina Eriksson, Mattias Höjer, Ulrika Gunnarsson Östling, and Luciane Aguilar Borges (2017). The (Un)sustainability of imagined future information societies. Proc. CHI 2017, 773785.Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Tony Salvador and Karen Howells (1998). Focus Troupe: Using drama to create common context for new product concept end-user evaluations." In Proceedings of CHI '98. Los Angeles: ACM.Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Britta F. Schulte, Paul Marshall, and Anna L. Cox (2016). Homes for life: A design fiction probe. Proc. NordiCHI 2016, art. 80.Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Mary Shelley (1818). Frankenstein; or, The Modern Prometheus. Lackington, Hughes, Harding, Mavor, & Jones.Google ScholarGoogle Scholar
  35. Michael Skirpan and Casey Fiesler (2018). Ad empathy: A design fiction. Proc. GROUP 2018, 267273.Google ScholarGoogle Scholar
  36. Marie Louise Juul Søndergaard and Lone Koefoed Hansen (2016). PeriodShare: A bloody design fiction. NordiCHI 2016.Google ScholarGoogle Scholar
  37. Bruce Sterling (2009). Design fiction. Interactions 16(3), 20--24.Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Jonathan Swift (1726). Gulliver's travels, or Travels into several remote nations of the world. In four parts. By Lemuel Gulliver, First a surgeon, and then a captain of several ships. Benjamin Motte.Google ScholarGoogle Scholar
  39. Joshua Tanenbaum (2014). Design fictional interactions. Interactions 21(5), 22--23.Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Joshua Tanenbaum, Marcel Pufal, and Karen Tanenbaum (2016). The limits of our imagination: Design fiction as a strategy for engaging with dystopian futures. Proc. LIMITS 2016.Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Ron Wakkary, William Odom, Sabrina Hauser, Garnet Hertz, and Henry Lin (2015). Material speculation: Actual artifacts for critical inquiry. Proc. 5th Decennial Aarhus Conference on Critical Alternatives, 97--108.Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Richmond Y. Wong, Deirdre K. Mulligan (2016). When a product is still fictional: Anticipating and speculating futures through concept videos. Proc. DIS 2016, 121--133.Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Richmond Y. Wong, Deirdre K. Mulligan, Ellen Van Wyk, James Pierce, and John Chuang (2017). Eliciting values reflections by engaging privacy futures using design workbooks. PACM HCI 1(CSCW), art. 111.Google ScholarGoogle Scholar

Index Terms

  1. Understanding the Past, Present, and Future of Design Fictions

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      4474 pages
      ISBN:9781450368193
      DOI:10.1145/3334480

      Copyright © 2020 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 April 2020

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format