ABSTRACT
In my thesis, I define interactive narrative or storytelling as an experience in which users are allowed to decide over the direction and/or outcome of a story. Key decision-making opportunities are presented and users are required to make a choice. Understanding physiological and psychological moments experienced during these decision-making opportunities is important because it helps us pinpoint significant elements that have an impact on the user, such as user agency and engagement. The goal of this PhD work is to uncover these elements and their importance. The contribution of the presented work is twofold: (i) to analyze how an interactive narrative impacts decision-making opportunities, and (ii) present findings from different studies using interactive films and video games. The evaluation of interactive content using different platforms is important to understand users' behaviors while making decisions, thus allowing the exploration of new venues to improve their experience.
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Index Terms
- Interactive Narratives in Games: Understanding Player Agency and Experience
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