skip to main content
10.1145/3357236.3395439acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

DayClo: An Everyday Table Clock Providing Interaction with Personal Schedule Data for Self-reflection

Published:03 July 2020Publication History

ABSTRACT

We introduce DayClo, an interactive clock visualizing schedule data for supporting users to reflect and self-track themselves in their daily lives. DayClo is designed by applying the form and time representation method of analog clocks. It shows the user's upcoming schedules through the sequential movement of two clock hands with hidden LEDs and a display. We deployed DayClo in eight participants' working spaces for a month to explore how the design and its interaction could support their reflections on their scheduling practices. The findings revealed that DayClo supported users' casual access to the schedule data and motivated self-tracking of their plans. Moreover, the moving clock hands revealed the empty time of their schedules and helped to draw new plans for their implicit goal. Our findings suggest new opportunities for designing everyday objects as a medium of delivering and fostering spontaneous interaction with personal data for self-reflection.

Skip Supplemental Material Section

Supplemental Material

disfp2411.mp4

mp4

45.2 MB

References

  1. Thorunn Arnadottir. 2010. SaSa Clock. (2010). http://www.sasaclock.com/index.phpGoogle ScholarGoogle Scholar
  2. Saskia Bakker, Elise Hoven, and Berry Eggen. 2015. Peripheral interaction: characteristics and considerations. Personal and Ubiquitous Computing 19, 1 (2015), 239--254.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Saskia Bakker, Elise van den Hoven, Berry Eggen, and Kees Overbeeke. 2012. Exploring Peripheral Interaction Design for Primary School Teachers. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12). ACM, New York, NY, USA, 245--252. DOI: http://dx.doi.org/10.1145/2148131.2148184Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Mark Baskinger and Mark Gross. 2010. COVER STORY: Tangible Interaction = Form + Computing. Interactions 17, 1 (Jan. 2010), 6--11. DOI: http://dx.doi.org/10.1145/1649475.1649477Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Eric P.S. Baumer. 2015. Reflective Informatics: Conceptual Dimensions for Designing Technologies of Reflection. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 585--594. DOI: http://dx.doi.org/10.1145/2702123.2702234Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Eric P.S. Baumer, Vera Khovanskaya, Mark Matthews, Lindsay Reynolds, Victoria Schwanda Sosik, and Geri Gay. 2014. Reviewing Reflection: On the Use of Reflection in Interactive System Design. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 93--102. DOI: http://dx.doi.org/10.1145/2598510.2598598Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Victoria Bellotti and Ian Smith. 2000. Informing the Design of an Information Management System with Iterative Fieldwork. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS'00). Association for Computing Machinery, New York, NY, USA, 227--237. DOI: http://dx.doi.org/10.1145/347642.347728Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. A.J. Bernheim Brush and Tammara Combs Turner. 2005. A Survey of Personal and Household Scheduling. In Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work (GROUP '05). Association for Computing Machinery, New York, NY, USA, 330--331. DOI: http://dx.doi.org/10.1145/1099203.1099263Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Amy Yo Sue Chen, William Odom, Ce Zhong, Henry Lin, and Tal Amram. 2019. Chronoscope: Designing Temporally Diverse Interactions with Personal Digital Photo Collections. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 799--812. DOI: http://dx.doi.org/10.1145/3322276.3322301Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Sunny Consolvo, David W. McDonald, and James A. Landay. 2009. Theory-driven Design Strategies for Technologies That Support Behavior Change in Everyday Life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 405--414. DOI: http://dx.doi.org/10.1145/1518701.1518766Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kathryn Elliot, Carman Neustaedter, and Saul Greenberg. 2005. Time, ownership and awareness: the value of contextual locations in the home. In International Conference on Ubiquitous Computing. Springer, 251--268.Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Chris Elsden, Abigail C. Durrant, David Chatting, and David S. Kirk. 2017. Designing Documentary Informatics. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). Association for Computing Machinery, New York, NY, USA, 649-- 661. DOI: http://dx.doi.org/10.1145/3064663.3064714Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Chris Elsden, David Kirk, Mark Selby, and Chris Speed. 2015. Beyond Personal Informatics: Designing for Experiences with Data. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). Association for Computing Machinery, New York, NY, USA, 2341--2344. DOI: http://dx.doi.org/10.1145/2702613.2702632Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Chris Elsden and David S. Kirk. 2014. A Quantified Past: Remembering with Personal Informatics. In Proceedings of the 2014 Companion Publication on Designing Interactive Systems (DIS Companion '14). Association for Computing Machinery, New York, NY, USA, 45--48. DOI: http://dx.doi.org/10.1145/2598784.2602778Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Chris Elsden, Mark Selby, Abigail Durrant, and David Kirk. 2016. Fitter, Happier, More Productive: What to Ask of a Data-Driven Life. Interactions 23, 5 (Aug. 2016), 45. DOI: http://dx.doi.org/10.1145/2975388Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Leon Festinger. 1962. A theory of cognitive dissonance. Vol. 2. Stanford university pressGoogle ScholarGoogle Scholar
  17. Rowanne Fleck and Geraldine Fitzpatrick. 2010. Reflecting on Reflection: Framing a Design Landscape. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI '10). Association for Computing Machinery, New York, NY, USA, 216--223. DOI: http://dx.doi.org/10.1145/1952222.1952269Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. William W. Gaver, John Bowers, Andrew Boucher, Hans Gellerson, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicholas Villars, and Brendan Walker. 2004. The Drift Table: Designing for Ludic Engagement. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (CHI EA '04). ACM, New York, NY, USA, 885--900. DOI: http://dx.doi.org/10.1145/985921.985947Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Andrea Grimes and A.J. Brush. 2008. Life Scheduling to Support Multiple Social Roles. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, New York, NY, USA, 821--824. DOI: http://dx.doi.org/10.1145/1357054.1357184Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Barbara Grosse-Hering, Jon Mason, Dzmitry Aliakseyeu, Conny Bakker, and Pieter Desmet. 2013. Slow Design for Meaningful Interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 3431--3440. DOI: http://dx.doi.org/10.1145/2470654.2466472Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Lars Hallnäs and Johan Redström. 2001. Slow technology--designing for reflection. Personal and ubiquitous computing 5, 3 (2001), 201--212.Google ScholarGoogle Scholar
  22. Steven Houben, Connie Golsteijn, Sarah Gallacher, Rose Johnson, Saskia Bakker, Nicolai Marquardt, Licia Capra, and Yvonne Rogers. 2016. Physikit: Data Engagement Through Physical Ambient Visualizations in the Home. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 1608--1619. DOI: http://dx.doi.org/10.1145/2858036.2858059Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Sheelagh Carpendale, Anthony Tang, and Robert Woodbury. 2014. Personal visualization and personal visual analytics. IEEE Transactions on Visualization and Computer Graphics 21, 3 (2014), 420--433.Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, and Michael Mauerer. 2014. Constructive Visualization. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 433--442. DOI: http://dx.doi.org/10.1145/2598510.2598566Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Sangsu Jang, Subin Kim, Boram Noh, and Young-Woo Park. 2019. Monomizo: A Tangible Desktop Artifact Providing Schedules from E-ink Screen to Paper. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). ACM, New York, NY, USA, 1123--1130. DOI: http://dx.doi.org/10.1145/3322276.3322333Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Yvonne Jansen, Pierre Dragicevic, Petra Isenberg, Jason Alexander, Abhijit Karnik, Johan Kildal, Sriram Subramanian, and Kasper Hornbæk. 2015. Opportunities and Challenges for Data Physicalization. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 3227--3236. DOI: http://dx.doi.org/10.1145/2702123.2702180Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Heather A Johnson. 2017. Trello. Journal of the Medical Library Association: JMLA105, 2 (2017), 209.Google ScholarGoogle Scholar
  28. Somi Ju, Kyung-Ryong Lee, Subin Kim, and YoungWoo Park. 2019. Bookly: An Interactive Everyday Artifact Showing the Time of Physically Accumulated Reading Activity. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Article 384, 8 pages. DOI: http://dx.doi.org/10.1145/3290605.3300614Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Elisabeth T Kersten-van Dijk, Joyce HDM Westerink, Femke Beute, and Wijnand A IJsselsteijn. 2017. Personal informatics, self-insight, and behavior change: A critical review of current literature. Human-- Computer Interaction 32, 5--6 (2017), 268--296.Google ScholarGoogle Scholar
  30. Rohit Ashok Khot, Larissa Hjorth, and Florian 'Floyd' Mueller. 2014a. Understanding Physical Activity Through 3D Printed Material Artifacts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 3835--3844. DOI: http://dx.doi.org/10.1145/2556288.2557144Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Rohit Ashok Khot, Jeewon Lee, Larissa Hjorth, and Florian 'Floyd' Mueller. 2014b. SweatAtoms: Understanding Physical Activity Through Material Artifacts. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 173--174. DOI: http://dx.doi.org/10.1145/2559206.2579479Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Kyung-Ryong Lee, Geon-il Goh, and Young-Woo Park. 2017. Quietto: An Interactive Timepiece Molded in Concrete and Milled Wood. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 2988--2992. DOI: http://dx.doi.org/10.1145/3025453.3025670Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Ian Li, Anind Dey, and Jodi Forlizzi. 2010. A Stagebased Model of Personal Informatics Systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 557--566. DOI: http://dx.doi.org/10.1145/1753326.1753409Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Ian Li, Anind K. Dey, and Jodi Forlizzi. 2011. Understanding My Data, Myself: Supporting Selfreflection with Ubicomp Technologies. In Proceedings of the 13th International Conference on Ubiquitous Computing (UbiComp '11). ACM, New York, NY, USA, 405--414. DOI: http://dx.doi.org/10.1145/2030112.2030166Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Ian Li, Jodi Forlizzi, and Anind Dey. 2010. Know Thyself: Monitoring and Reflecting on Facets of One's Life. In CHI '10 Extended Abstracts on Human Factors in Computing Systems (CHI EA '10). ACM, New York, NY, USA, 4489--4492. DOI: http://dx.doi.org/10.1145/1753846.1754181Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Siân E. Lindley. 2015. Making Time. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work Social Computing (CSCW '15). Association for Computing Machinery, New York, NY, USA, 1442--1452. DOI: http://dx.doi.org/10.1145/2675133.2675157Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Glance Tech Pte Ltd. 2016. Glance Clock. (2016). https://glanceclock.comGoogle ScholarGoogle Scholar
  38. Andrii Matviienko, Swamy Ananthanarayan, Wilko Heuten, and Susanne Boll. 2017. AwareKit: Exploring a Tangible Interaction Paradigm for Digital Calendars. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 1877--1884. DOI: http://dx.doi.org/10.1145/3027063.3053111Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Paul Messaris. 1993. Analog, Not Digital: Roots of Visual Literacy and Visual Intelligence. (1993).Google ScholarGoogle Scholar
  40. Sara Nabil, Aluna Everitt, Miriam Sturdee, Jason Alexander, Simon Bowen, Peter Wright, and David Kirk. 2018. ActuEating: Designing, Studying and Exploring Actuating Decorative Artefacts. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). Association for Computing Machinery, New York, NY, USA, 327--339. DOI: http://dx.doi.org/10.1145/3196709.3196761Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Sara Nabil and David Kirk. 2019. Interactive Interior Design and Personal Data. In People, Personal Data and the Built Environment. Springer, 103--122.Google ScholarGoogle Scholar
  42. Carman Neustaedter and A. J. Bernheim Brush. 2006. "LINC-Ing" the Family: The Participatory Design of an Inkable Family Calendar. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06). Association for Computing Machinery, New York, NY, USA, 141--150. DOI: http://dx.doi.org/10.1145/1124772.1124796Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Don Norman. 2013. The design of everyday things: Revised and expanded edition. Basic books.Google ScholarGoogle Scholar
  44. William Odom and Tijs Duel. 2018. On the Design of OLO Radio: Investigating Metadata As a Design Material. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 104, 9 pages. DOI: http://dx.doi.org/10.1145/3173574.3173678Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. William Odom, Ron Wakkary, Jeroen Hol, Bram Naus, Pepijn Verburg, Tal Amram, and Amy Yo Sue Chen. 2019. Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Article Paper 34, 16 pages. DOI: http://dx.doi.org/10.1145/3290605.3300264Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. William Odom, Ron Wakkary, Youn-Kyung Lim, Audrey Desjardins, Bart Hengeveld, and Richard Banks. 2016. From Research Prototype to Research Product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 2549--2561. DOI: http://dx.doi.org/10.1145/2858036.2858447Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. William T. Odom, Abigail J. Sellen, Richard Banks, David S. Kirk, Tim Regan, Mark Selby, Jodi L. Forlizzi, and John Zimmerman. 2014. Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 1961--1970. DOI: http://dx.doi.org/10.1145/2556288.2557178Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Leysia Palen. 1999. Social, Individual and Technological Issues for Groupware Calendar Systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '99). Association for Computing Machinery, New York, NY, USA, 17-- 24. DOI: http://dx.doi.org/10.1145/302979.302982Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Zachary Pousman and John Stasko. 2006. A Taxonomy of Ambient Information Systems: Four Patterns of Design. In Proceedings of the Working Conference on Advanced Visual Interfaces (AVI '06). ACM, New York, NY, USA, 67--74. DOI: http://dx.doi.org/10.1145/1133265.1133277Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Zachary Pousman, John Stasko, and Michael Mateas. 2007. Casual information visualization: Depictions of data in everyday life. IEEE transactions on visualization and computer graphics 13, 6 (2007), 1145--1152.Google ScholarGoogle Scholar
  51. Special Projects. 2013. Bit Planner. (2013). http://specialprojects.studio/project/bit- planner/Google ScholarGoogle Scholar
  52. Larissa Pschetz and Richard Banks. 2013. Long Living Chair. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). Association for Computing Machinery, New York, NY, USA, 2983--2986. DOI: http://dx.doi.org/10.1145/2468356.2479590Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. John Rooksby, Mattias Rost, Alistair Morrison, and Matthew Chalmers. 2014. Personal Tracking as Lived Informatics. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). Association for Computing Machinery, New York, NY, USA, 1163--1172. DOI: http://dx.doi.org/10.1145/2556288.2557039Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Kim Sauvé, Steven Houben, Nicolai Marquardt, Saskia Bakker, Bart Hengeveld, Sarah Gallacher, and Yvonne Rogers. 2017. LOOP: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). ACM, New York, NY, USA, 285--288. DOI: http://dx.doi.org/10.1145/3064857.3079175Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Mark Selby and David Kirk. 2015. Experiential manufacturing: The earthquake shelf. RTD2015. Cambridge, UK (2015), 25--27.Google ScholarGoogle Scholar
  56. Samarth Singhal, Carman Neustaedter, William Odom, Lyn Bartram, and Yasamin Heshmat. 2018. TimeTurner: Designing for Reflection and Remembrance of Moments in the Home. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 179, 14 pages. DOI: http://dx.doi.org/10.1145/3173574.3173753Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. Simon Stusak, Aurélien Tabard, Franziska Sauka, Rohit Ashok Khot, and Andreas Butz. 2014. Activity sculptures: Exploring the impact of physical visualizations on running activity. IEEE Transactions on Visualization and Computer Graphics 20, 12 (2014), 2201--2210.Google ScholarGoogle ScholarCross RefCross Ref
  58. Jennyfer Lawrence Taylor, Alessandro Soro, Paul Roe, Anita Lee Hong, and Margot Brereton. 2017. Situational When: Designing for Time Across Cultures. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 6461--6474. DOI: http://dx.doi.org/10.1145/3025453.3025936Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Alice Thudt, Uta Hinrichs, Samuel Huron, and Sheelagh Carpendale. 2018. Self-Reflection and Personal Physicalization Construction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 154, 13 pages. DOI: http://dx.doi.org/10.1145/3173574.3173728Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Martin Tomitsch, Thomas Grechenig, and Pia Wascher. 2006. Personal and Private Calendar Interfaces Support Private Patterns: Diaries, Relations, Emotional Expressions. In Proceedings of the 4th Nordic Conference on Human-Computer Interaction: Changing Roles (NordiCHI '06). Association for Computing Machinery, New York, NY, USA, 401-- 404. DOI: http://dx.doi.org/10.1145/1182475.1182522Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Daisuke Uriu and William Odom. 2016. Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 5945--5957. DOI: http://dx.doi.org/10.1145/2858036.2858069Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Lukas Van Campenhout, Joep Frens, Kees Overbeeke, Achiel Stndaert, and Herbert Peremans. 2013. Physical interaction in a dematerialized world. International journal of design.-Taipei, 2007, currens 7, 1 (2013), 1--18.Google ScholarGoogle Scholar
  63. Salu Ylirisku, Siân Lindley, Giulio Jacucci, Richard Banks, Craig Stewart, Abigail Sellen, Richard Harper, and Tim Regan. 2013. Designing Web-Connected Physical Artefacts for the "aesthetic" of the Home. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). Association for Computing Machinery, New York, NY, USA, 909-- 918. DOI: http://dx.doi.org/10.1145/2470654.2466117Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Jack Zhao and Andrew Vande Moere. 2008. Embodiment in Data Sculpture: A Model of the Physical Visualization of Information. In Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08). ACM, New York, NY, USA, 343--350. DOI: http://dx.doi.org/10.1145/1413634.1413696Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. DayClo: An Everyday Table Clock Providing Interaction with Personal Schedule Data for Self-reflection

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference
      July 2020
      2264 pages
      ISBN:9781450369749
      DOI:10.1145/3357236

      Copyright © 2020 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 July 2020

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate1,158of4,684submissions,25%

      Upcoming Conference

      DIS '24
      Designing Interactive Systems Conference
      July 1 - 5, 2024
      IT University of Copenhagen , Denmark

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader