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Use of augmented reality to teach basic computing concepts

Published:29 January 2020Publication History

ABSTRACT

Being able to create a computer program is one of the main skill that the younger generations must be capable to have, beginning in their earliest stages of education. We believe that this will be a determinant factor in accessing to more rewarding professional careers and, hopefully, a better quality of life. However, it is noticeable how despite having ubiquitous access to computer equipment they often are unable to produce digital content. One of the main reasons is the lack of familiarity with the basic concepts required to structure a computer program. Our approach aims to curve that problem by offering our users with an introduction to computer programming that uses their own physical space as a testing ground, via their smartphones. We employ the Karel programming language and augmented reality to help students master the basic skills required for creating their own code. In this paper we present the earliest results of our basic prototyping tests and a scope of the following implementation stages.

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    • Published in

      cover image ACM Other conferences
      CLIHC '19: Proceedings of the IX Latin American Conference on Human Computer Interaction
      September 2019
      233 pages
      ISBN:9781450376792
      DOI:10.1145/3358961

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 January 2020

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      Overall Acceptance Rate14of42submissions,33%

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