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VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality

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Published:29 April 2022Publication History

ABSTRACT

Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping these systems is challenging, as it requires sophisticated technical skills, time, and often expensive hardware. We present VRception, a concept and toolkit for quick and easy prototyping of cross-reality systems. By simulating all levels of the reality-virtuality continuum entirely in Virtual Reality, our concept overcomes the asynchronicity of realities, eliminating technical obstacles. Our VRception Toolkit leverages this concept to allow rapid prototyping of cross-reality systems and easy remixing of elements from all continuum levels. We replicated six cross-reality papers using our toolkit and presented them to their authors. Interviews with them revealed that our toolkit sufficiently replicates their core functionalities and allows quick iterations. Additionally, remote participants used our toolkit in pairs to collaboratively implement prototypes in about eight minutes that they would have otherwise expected to take days.

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          CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
          April 2022
          10459 pages
          ISBN:9781450391573
          DOI:10.1145/3491102

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 29 April 2022

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          • research-article
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          • Refereed limited

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          Overall Acceptance Rate6,199of26,314submissions,24%

          Upcoming Conference

          CHI '24
          CHI Conference on Human Factors in Computing Systems
          May 11 - 16, 2024
          Honolulu , HI , USA

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