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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces

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Published:01 September 2000Publication History

ABSTRACT

In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.

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            cover image ACM Conferences
            CVE '00: Proceedings of the third international conference on Collaborative virtual environments
            September 2000
            217 pages
            ISBN:1581133030
            DOI:10.1145/351006

            Copyright © 2000 ACM

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            • Published: 1 September 2000

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