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A virtual reality-based exercise program for stroke rehabilitation

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Published:13 November 2000Publication History

ABSTRACT

A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force feedback glove, to allow the user to interact with one of four rehabilitation exercises. Each of which is designed to exercise one specific parameter of hand movement, namely range, speed, fractionation or strength. The therapy program is semi-automated and personalized to each user through the use of performance-based target levels. These are adapted between sessions in order to induce the user to improve. Feedback is provided to each user throughout the exercise sessions. To further motivate the user to continue the exercise program, screen displays are designed as interactive games. The system is described and sample data is presented from preliminary studies performed on control subjects.

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                    cover image ACM Conferences
                    Assets '00: Proceedings of the fourth international ACM conference on Assistive technologies
                    November 2000
                    203 pages
                    ISBN:1581133138
                    DOI:10.1145/354324

                    Copyright © 2000 ACM

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                    Publication History

                    • Published: 13 November 2000

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