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Real-time manipulation of texture-mapped surfaces

Published:01 August 1987Publication History

ABSTRACT

A system for real-time texture mapping was constructed, Here, "real-time" means that the system reacts to changes in parameter values which define the shape of surfaces and the viewing point that are given by its operator 30 times per second. This real-time processing enables interactive manipulation of texture-mapped free-form surfaces and various application software has been developed taking advantage of this ability. The system owes its performance to a new algorithm for texture mapping which is based on a newly proposed approximation scheme of mapping functions. In this scheme, a mapping function from the texture plane into the output screen is approximated by a linear function on each of the small regions which form the texture plane altogether. The algorithm is very simple and applicable to any smooth surface. It is especially efficient when implemented by a special-purpose hardware.

References

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  5. 5.Glassner, Andrew. Adaptive Precision in Texture Mapping. Proceedings of SIGGRAPH'86 (Dallas, Texas, August 18-22, 1986). In Computer Graphics 20,4 (August 1986), 297-306. Google ScholarGoogle ScholarDigital LibraryDigital Library
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                cover image ACM Conferences
                SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
                August 1987
                352 pages
                ISBN:0897912276
                DOI:10.1145/37401

                Copyright © 1987 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 August 1987

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                SIGGRAPH '87 Paper Acceptance Rate33of140submissions,24%Overall Acceptance Rate1,822of8,601submissions,21%

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