- 1 Azuma, R. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6, 4 (Apr. 1997).Google ScholarDigital Library
- 2 Piekarski, W., Gunther, B., and Thomas, B. Integrating virtual and augmented realities in an outdoor application. In Proceedings of the Second International Workshop on Augmented Reality (San Francisco, CA, Oct. 1999), 45-54. Google ScholarDigital Library
- 3 Piekarski, W. and Thomas, B. Tinmith-Metro: New outdoor techniques for creating city models with an augmented reality wearable computer. In Proceedings of the Fifth International Symposium on Wearable Computers (Zurich, Switzerland, Oct. 2001). Google ScholarDigital Library
- 4 Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., and Piekarski, W. ARQuake: An outdoor/indoor augmented reality first-person application. In Proceedings of the Fourth International Symposium on Wearable Computers, (Atlanta, GA, Oct. 2000), 139-146. Google ScholarDigital Library
Index Terms
- ARQuake: the outdoor augmented reality gaming system
Recommendations
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00: Proceedings of the 4th IEEE International Symposium on Wearable ComputersThis paper presents an outdoor/indoor augmented reality first person application ARQuake we have developed. ARQuake is an extension of the desktop game Quake, and as such, we are investigating how to convert a desktop first person application into an ...
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an ...
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics
SIGGRAPH '17: ACM SIGGRAPH 2017 Emerging TechnologiesTo alleviate cybersickness in the immersive virtual reality (VR), teleportation is a common method of moving around in virtual spaces. Although users can receive the visual and auditory feedbacks from their first-person perspective with the advances of ...
Comments