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ARQuake: the outdoor augmented reality gaming system

Published:01 January 2002Publication History
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References

  1. 1 Azuma, R. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6, 4 (Apr. 1997).Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2 Piekarski, W., Gunther, B., and Thomas, B. Integrating virtual and augmented realities in an outdoor application. In Proceedings of the Second International Workshop on Augmented Reality (San Francisco, CA, Oct. 1999), 45-54. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3 Piekarski, W. and Thomas, B. Tinmith-Metro: New outdoor techniques for creating city models with an augmented reality wearable computer. In Proceedings of the Fifth International Symposium on Wearable Computers (Zurich, Switzerland, Oct. 2001). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4 Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., and Piekarski, W. ARQuake: An outdoor/indoor augmented reality first-person application. In Proceedings of the Fourth International Symposium on Wearable Computers, (Atlanta, GA, Oct. 2000), 139-146. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. ARQuake: the outdoor augmented reality gaming system

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            cover image Communications of the ACM
            Communications of the ACM  Volume 45, Issue 1
            Internet abuse in the workplace and Game engines in scientific research
            January 2002
            116 pages
            ISSN:0001-0782
            EISSN:1557-7317
            DOI:10.1145/502269
            Issue’s Table of Contents

            Copyright © 2002 ACM

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            Publication History

            • Published: 1 January 2002

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