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Pre-games: games designed to introduce CS1 and CS2 programming assignments

Published:11 January 2003Publication History

ABSTRACT

Many CS1 and CS2 instructors have been using game-like assignments and manipulatives to increase student understanding of abstract concepts. A related approach described in this paper requires students to play a game-like version of each assignment (referred to as the "pre-game") before designing and coding their own programs. Students complete a prototype of the pre-game that uses simpler I/O but otherwise follows the same specification. By playing the pre-game, students become familiar with lesson principles using a concrete example that combines the advantages of both game-play and manipulatives. Ideally, the pre-game creates an environment that both encourages experimentation, and allows students to use their intuition when designing algorithms and data structures.

References

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  2. Jimenez-Peris, R., Khuri, S., and Patino-Martinez, M., (1999). Adding Breadth to CS1 and CS2 Courses Through Visual and Interactive Programming Projects, Proceedings of the 30th SIGSCE Technical Symposium on Computer Science Education, New Orleans, Louisiana, 252--256. Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. Pre-games: games designed to introduce CS1 and CS2 programming assignments

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    • Published in

      cover image ACM Conferences
      SIGCSE '03: Proceedings of the 34th SIGCSE technical symposium on Computer science education
      February 2003
      444 pages
      ISBN:158113648X
      DOI:10.1145/611892

      Copyright © 2003 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 January 2003

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