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Compositing digital images

Published:01 January 1984Publication History
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Abstract

Most computer graphics pictures have been computed all at once, so that the rendering program takes care of all computations relating to the overlap of objects. There are several applications, however, where elements must be rendered separately, relying on compositing techniques for the anti-aliased accumulation of the full image. This paper presents the case for four-channel pictures, demonstrating that a matte component can be computed similarly to the color channels. The paper discusses guidelines for the generation of elements and the arithmetic for their arbitrary compositing.

References

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  3. 3 Newell, M. G., Newell, R. G., and Sancha, T. L. A Solution to the Hidden Surface Problem, pp. 443-448. Proceedings of the 1972 ACM National Conference. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4 Wallace, Bruce. Merging and Transformation of Raster Images for Cartoon Animation. Computer Graphics Vol. 15, No. 3 (1981), pp. 253-262. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5 Warnock, John, and Wyatt, Douglas. A Device Independent Graphics Imaging Model for Use with Raster Devices. Computer Graphics Vol. 16, No. 3 (1982), pp. 313-319. Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. Compositing digital images

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            • Published in

              cover image ACM SIGGRAPH Computer Graphics
              ACM SIGGRAPH Computer Graphics  Volume 18, Issue 3
              July 1984
              264 pages
              ISSN:0097-8930
              DOI:10.1145/964965
              Issue’s Table of Contents

              Copyright © 1984 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 1 January 1984

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