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Semantic pointing: improving target acquisition with control-display ratio adaptation

Published:25 April 2004Publication History

ABSTRACT

We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes for each potential target presented to the user: one size in motor space adapted to its importance for the manipulation, and one size in visual space adapted to the amount of information it conveys. This decoupling between visual and motor size is achieved by changing the control-to-display ratio according to cursor distance to nearby targets. We present a controlled experiment supporting our hypothesis that the performance of semantic pointing is given by Fitts' index of difficulty in motor rather than visual space. We apply semantic pointing to the redesign of traditional GUI widgets by taking advantage of the independent manipulation of motor and visual widget sizes.

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            cover image ACM Conferences
            CHI '04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
            April 2004
            742 pages
            ISBN:1581137028
            DOI:10.1145/985692

            Copyright © 2004 ACM

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            Publication History

            • Published: 25 April 2004

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