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      Did That Stone Move? Staging stone swarms in galleries and virtual reality

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      Proceedings of EVA London 2022 (EVA 2022)
      Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
      4–8 July 2022
      Virtual reality, Mixed reality, Swarm robotics, Human-robot interaction, Photogrammetry, Archaeology
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            Abstract

            This paper presents the development of a forthcoming interactive multimedia gallery installation, Sacrifice. We introduce the rationale to examine relationships with the human audiences and a swarm of ground robots, through collective movement to engage with audience members. In global collaboration with archaeological researchers and cultural custodians, we have developed photogrammetric models of monoliths to disguise the ground robots. We explain our tandem virtual/actual reality workflow and how it has influenced the evolution of the exhibition concept and may have benefits for practice led design on interdisciplinary projects. We anticipate that the juxtaposition of ancient stonecraft with modern robotic control technologies will provoke a wider discussion about the future of human-robot collaboration in society.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 229-233
            Affiliations
            [0001]The University of

            Melbourne, Australia
            Article
            10.14236/ewic/EVA2022.43
            5d056732-39a0-49e4-941a-32fca0cae9bb
            © Vella et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2022
            EVA 2022
            London
            4–8 July 2022
            Electronic Workshops in Computing (eWiC)
            Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2022.43
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Archaeology,Virtual reality,Mixed reality,Swarm robotics,Human-robot interaction,Photogrammetry

            REFERENCES

            1. , and (2020) A study on challenges of testing robotic systems, in: 2020 IEEE 13th International Conference on Software Testing, Validation and Verification (ICST). IEEExs, pp. 96–107.

            2. and (2004) Rapid Prototyping for Interactive Robots. Presented at The 8th Conference on Intelligent Autonomous Systems, Amsterdam, The Netherlands, pp. 136–145.

            3. and (2011) Performing mixed reality. MIT Press.

            4. and (2005) Using robots for the study of human social development, in: AAAI Spring Symposium on Developmental Robotics. Citeseer, Palo Alto, CA, USA.

            5. and (2006) Robots in the wild: Observing human-robot social interaction outside the lab, in: 9th IEEE International Workshop on Advanced Motion Control, 2006. IEEE, pp. 596–601.

            6. and (2008) Special issue on swarm robotics. Swarm Intell. 2, 69–72.

            7. and (2016) Trust-based interactions in teams of mobile agents. Presented at the American Control Conference.

            8. (2014) The Universe of Things: On Speculative Realism, Posthumanities. University of Minnesota Press.

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