Beer-bottle tops: a simple forest management game
Forest planning and management concepts can sometimes be difficult to grasp. Games provide an effective way to demonstrate different concepts and facilitate deeper understanding of approaches and practices to sustainable forest management. In this paper we describe a game devised to
demonstrate alternative ways to set allowable harvest levels in large (>10,000 ha) native forest planning units. The game requires minimal materials (photocopies of relevant maps and a few hundred beer bottle tops), and can be played and debriefed in 23 hours. The game focuses on the principles
underlying area control and volume control of timber harvesting, and provides a basis for discussion of inventory and monitoring needs. The game has been popular and effective in courses for forestry professionals in developing countries, and for students in an undergraduate forestry course.
Keywords: area control; forest management; simulation games; sustained yield; teaching and learning
Document Type: Research Article
Affiliations: 1: Southern Cross University, PO Box 157, Lismore NSW 2480, Australia. 2: University of Melbourne, Water Street, Creswick Victoria 3363, Australia. 3: Bureau of Rural Sciences, Australian Government Department of Agriculture, Fisheries and Forestry.
Publication date: 01 December 2006
- The International Forestry Review is a peer-reviewed scholarly journal that publishes original research and review papers on all aspects of forest policy and science, with an emphasis on issues of transnational significance. It is published four times per year, in March, June, September and December. Theme editions are a regular feature and attract a wide audience.
The IFR is part of The Global Forest Information Service - GFIS
International Forestry Review has an Impact Factor of 1.705 - Editorial Board
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