Perbedaan Skor Risiko Kecanduan Video Game Berdasarkan Strategi Koping pada Remaja SMA

https://doi.org/10.22146/jkkk.67509

Luklu Latifah(1), Ronny Tri Wirasto(2), Intansari Nurjannah(3*)

(1) Program Studi Ilmu Keperawatan Fakultas Kedokteran, Kesehatan Masyarakat dan Keperawatan, Universitas Gadjah Mada
(2) Departemen Ilmu Kedokteran Jiwa, Fakultas Kedokteran, Kesehatan Masyarakat dan Keperawatan, Universitas Gadjah Mada
(3) Departemen Keperawatan Jiwa dan Komunitas, Fakultas Kedokteran, Kesehatan Masyarakat dan Keperawatan, Universitas Gadjah Mada
(*) Corresponding Author

Abstract


Background: Coping is an important mediator for teenagers in response to stressors, and video games are widely used by teenagers to reduce the perceived stressors. Senior high school students are the group that commonly play and have a high risk of being addicted to video games.
Objective: To determine differences in the risk of video games addiction based on coping strategies in Muhammadiyah 1 Yogyakarta school teenagers.
Methods: This research was a quantitative comparative descriptive study with a cross-sectional design conducted on 156 teenagers in Muhammadiyah 1 Yogyakarta school in February 2020. Data were collected using the COPE Inventory and IGDS9-SF. Data analyzed using univariate analysis and bivariate using Kruskal Wallis and a post Hoc test using Mann-Whitney.
Results: Most respondents were male (51,3%), aged 16 years old (47,4%), who began playing video games at the age >8 years old (6,4%), have played video games for £4 hours in a day (87,8%), and frequency 1-3 days a week (61,5%). There were no respondents with a risk of video game addiction (0%). Most respondents were classified into uncategorized coping strategies (89,1%). The religious coping component was mostly preferred (mean = 13,55), while substance using ranked the least (mean = 4,49). The results showed a significant difference between the types of coping strategies with video games addiction risk scores (p <0,05).
Conclusion: Video games addiction risk scores in SMA Muhammadiyah 1 Yogyakarta teenagers differed significantly based on their coping strategies.

 

ABSTRAK

Latar belakang: Koping merupakan mediator penting bagi remaja dalam menanggapi stresor dan video game banyak digunakan oleh remaja untuk mengurangi stresor yang dirasakan. Remaja SMA merupakan kelompok yang kerap bermain dan berisiko tinggi mengalami kecanduan video game.
Tujuan: Mengetahui perbedaan risiko kecanduan video game berdasarkan jenis strategi koping pada remaja di SMA Muhammadiyah 1 Yogyakarta.
Metode: Penelitian ini merupakan penelitian deskriptif komparatif dengan desain cross-sectional yang dilakukan pada 156 remaja di SMA Muhammadiyah 1 Yogyakarta pada bulan Februari 2020. Data dikumpulkan menggunakan COPE Inventory dan IGDS9-SF. Analisis data berupa analisis univariat dan bivariat dengan Kruskal Wallis dan uji post hoc menggunakan uji Mann Whitney.
Hasil: Mayoritas responden berjenis kelamin laki-laki (51,3%), berusia 16 tahun (47,4%), pertama kali bermain video game pada usia >8 tahun (65,4%), bermain video game dengan durasi £4 jam dalam sehari (87,8%), dan frekuensi 1-3 hari dalam seminggu (61,5%). Tidak ada responden yang memiliki risiko kecanduan video game (0%). Koping tidak terkategori paling banyak digunakan (89,1%). Komponen koping ‘kembali kepada agama’ paling banyak digunakan (mean = 13,55), sementara ‘penggunaan zat’ paling sedikit digunakan (mean = 4,49). Hasil uji beda terdapat perbedaan signifikan antara jenis strategi koping dengan skor risiko kecanduan video game (p<0,05).  
Simpulan: Skor risiko kecanduan video game pada remaja SMA Muhammadiyah 1 Yogyakarta berbeda secara signifikan berdasarkan strategi koping yang dimiliki.


Keywords


remaja SMA; risiko kecanduan video game; strategi koping

Full Text:

PDF


References

Kar SK, Agarwal V. Technology Addiction in Adolescents. Journal of Indian Association for Hild and Adolescent Mental Health. 2015; 11(3): 170–174.

Choo H, Gentile DA, Sim T, Li D, Khoo A, Liau AK. Pathological Video-Gaming among Singaporean Youth. Annals Academy of Medicine. 2010; 39(11): 822–829.

Kakkad A, Trivedi M, Trivedi G, Raichandani A. Study for Adolescent Problem and Psychology. Journal of Evolution of Medical and Dental Sciences. 2014; 3(37): 9564–9574.

Kuss DJ, Griffiths MD. Online Gaming Addiction in Children and Adolescents: A Review of Empirical Research. Journal of Behavioral Addictions. 2012; 1(1): 3–22.

Wood RTA. Problems with The Concept of Video Game “Addiction”: Some Case Study Examples. International Journal Mental Health Addiction. 2008; 6: 169–178.

Lemola S, Brand S, Vogler N, Perkinson-Gloor N, Allemand M, Grob A. Habitual Computer Game Playing at Night is Related to Depressive Symptoms. Personality and Individual Differences. 2011: 117–122.

Festl R, Scharkow M, Quandt T. Problematic Computer Game Use among Adolescent, Younger, and Older Adult. Addiction. 2013: 592–599.

Sota C. Game Play Behavior of Students in A School in Khon Kaen Province, Thailand. The Social Sciences. 2011; 6(3): 186–193.

Weinstein AM. Computer and Video Game Addiction — A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse. 2010; 38(4): 268–276.

Markova S, Nikitskaya E. Coping Strategies of Adolescents with Deviant Behavior. International Jounal of Adolescent and Youth. 2017; 22(1): 36–46.

Zimmer-Gembeck M, Skinner E. Adolescent Coping with Stress: Development and Diversity. School Nurse News. 2010.

Pranitika M, Hendriyani R, Mabruri MI. Hubungan Emotion Focused Coping dengan Game Online Addiction pada Remaja di Game Centre Bagian Semarang Barat dan Selatan. Jurnal Ilmiah Psikologi. 2014; 6(1).

Shi J, Boak A, Mann R & Turner EN. Adolescent Problem Video Gaming in Urban and Non-urban Regions. Int J Ment Health Addiction. 2018.

Pawlowska B, Zygo M, Potembska E, Kapka-Skrzypczak L, Dreher P, Kedzierski Z. Prevalence of Internet Addiction and Risk of Developing Addiction as Exemplified by A Group of Polish Adolescents from Urban and Rural Areas. Annals of Agricultural & Environmental Medicine. 2015; 22(1): 129–136.

Carver CS, Scheier MF, Weintraub JK. Assessing Coping Strategies: A Theoretically Based Approach. Journal of Personality and Social Psychology. 1989; 56(2): 267–283.

Pontes H, Griffiths M. Computers in Human Behavior Measuring DSM-5 Internet Gaming Disorder: Development and Validation of a Short Psychometric Scale. Computers in Human Behavior. 2015; 45: 137–143.

Parikh R, Sapru M, Khrisna M, Cuijpers P, Patel V, Michelson D. “It is Like A Mind Attack”: Stress and Coping among Urban School-going Adolescents in India. BMC Psychology. 2019; 7: 31.

Darmalia S, Giyono & Utaminingsih D. Penggunaan Strategi Koping pada Siswa Kelas X SMK Swadhipa 2 Natar. 2015.

Herres J, Ohannessian CM. Adolescent Coping Profiles Differentiate Reports of Depression and Anxiety Symptoms. J Affect Disord. 2016; 186: 312–319.

Garcia C. Conceptualization and Measurement of Coping during Adolescence: A Review of The Literature. Journal of Nursing Scholarship. 2010; 42(2): 166–185.

Yusoff MSB. Stress, Stressors and Coping Strategies among Secondary School Students in A Malaysian Government Secondary School: Initial Findings. ASEAN Journal of Psychiatry. 2010; 11(2): 1-10.

Pendidikan Agama pada Sekolah Muhammadiyah (Pengembangan Keberagamaan pada SLTA Muhammadiyah Kabupaten Magelang). Cakrawala. 2015; 10(1): 44-60.

Saeed I. Daily Stressors, Coping Strategies and Adjustment of Adolescents. National Institute of Psychology, 2010.

Cocorada E, Mihalascu, V. Adolescent Coping Strategies in Secondary School. Procedia-Social and Behavioral Sciences. 2012; 33: 188 – 192.

Thaker R, Verma A. A Study of Perceived Stress and Coping Styles among Mid Adolescents. 2013.

Chaplin JP. Kamus Lengkap Psikologi. Jakarta: Rajawali Press; 2006.

Astuti MP. Tingkat Kontrol Diri Remaja terhadap Perilaku Negatif (Studi Deskriptif pada Siswa Kelas VIII SMP Santo Aloysius Turi Tahun Ajaran 2018/2019). Program Studi Bimbingan Konseling Jurusan Ilmu Pendidikan, Universitas Sanata Dharma Yogyakarta; 2019.

Brunborg GS, Mentzoni RA, Melkevik OR, Torsheim T, Samdal O, Hetland J, Pallesen S. Gaming Addiction, Gaming Engagement, and Psychological Health Complaints among Norwegian Adolescents. Media Psychology. 2013; 16: 115–128.

Setyawan FEB. Pedoman Metodologi Penelitian: (Statistika Praktis). Zifatama Jawara; 2017.

Hilmida SA. Gambaran Risiko Kecanduan Video Game pada Anak Sekolah Menengah Pertama di Kota Yogyakarta. Universitas Gadjah Mada; 2019.

Hellstrom C, Nilsson KW, Leppert J, Aslund C. Influence of Motives to Play and Time Spent Gaming on The Negative Consequences of Adolescent Online Computer Gaming. Comput Hum Behav. 2012; 28: 1379-87.

Hellstrom C, Nilsson KW, Leppert J, Aslund C. Effects of Adolescent Online Gaming Time and Motives on Depresive, Musculoskeletal, and Psychosomatic Symptoms. Upsala Journal of Medical Science. 2015; 120(4): 263-257.

Hellstrom C, Exam L. Online Gaming in Relation to Negative Consequences and Illness Health among Adolescents. Department of Public Health and Caring Sciences Uppsala University Centre for Clinical Research Vastmanland Country Hospital, Vasteras Uppsala University; 2013.

Uz C, Cagiltay, K. Social Interactions and Games. Digital Education Review. 2015; 27.

Schneider LA, Delfabro P, King DL. Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms. International Journal of Mental Health and Addiction. 2017.



DOI: https://doi.org/10.22146/jkkk.67509

Article Metrics

Abstract views : 1892 | views : 684

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Luklu Latifah, Ronny Tri Wirasto, Intansari Nurjannah



Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 
collaborates with DPW PPNI DIY

Lisensi Creative Commons  

Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

https://salto.poltekip.ac.id/css/

https://thinkcat.mywhc.ca/menyalaabangku/

https://thinkcat.mywhc.ca/sawercuan/

https://bandungkab.go.id/tests/

https://ebphtb.acehtimurkab.go.id/css/

https://h2h.web.uinjambi.ac.id/

https://elicer.com.br/wp-content/kt/

http://koe.polywatch.com.my/

https://rx8.mywow2.com/wp-includes/css/

http://mundotvonline.medianewsonline.com/wp-includes/css/