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    STUDIA EDUCATIO ARTIS GYMNASTICAE - Issue no. 2 / 2020  
         
  Article:   THE ATTRACTIVENESS OF A DIDACTIC GAMIFICATION MODEL TESTED IN A POSTGRADUATE PROGRAM / ATRACTIVITATEA UNUI MODEL DE GAMIFICARE DIDACTICĂ TESTAT ÎNTR-UN PROGRAM POSTUNIVERSITAR.

Authors:  VAIDAHAZAN REMUS-CRISTIAN.
 
       
         
  Abstract:  
DOI: 10.24193/subbeag.65(2).12
Published Online: 2020-06-30
Published Print: 2020-06-30
pp. 29-38

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Gamification has emerged as a new approach in solving daily tasks, in various fields, by applying the concepts used by digital game designers, being defined by some promoters of this system as a process of using game thinking and game mechanisms to involve the user in solving problems (Zichermann, 2011). Since its conceptual beginnings, somewhere near 2010, gamification has attracted more and more attention from researchers and practitioners, and this has led, according to Koivisto & Hamari (2019), to the implementation of gamification in several areas. As for gamified learning in higher education, it has only received attention since 2013, but has grown rapidly since then (Subhash & Cudney, 2018). The main objective of this research was to measure the level of attractiveness of my first model of didactic gamification, on a reduced structure of only 6 work units. This didactic gamified model was highly appreciated by the participants and was rated valuable on both its qualities: pragmatic and hedonic.

Keywords: gamification, didactics, model, teaching, university.
 
         
     
         
         
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