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Game Jams: Community, Motivations, and Learning among Jammers

Game Jams: Community, Motivations, and Learning among Jammers

Jon A. Preston, Jeff Chastine, Casey O’Donnell, Tony Tseng, Blair MacIntyre
Copyright: © 2012 |Volume: 2 |Issue: 3 |Pages: 20
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466612211|DOI: 10.4018/ijgbl.2012070104
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MLA

Preston, Jon A., et al. "Game Jams: Community, Motivations, and Learning among Jammers." IJGBL vol.2, no.3 2012: pp.51-70. http://doi.org/10.4018/ijgbl.2012070104

APA

Preston, J. A., Chastine, J., O’Donnell, C., Tseng, T., & MacIntyre, B. (2012). Game Jams: Community, Motivations, and Learning among Jammers. International Journal of Game-Based Learning (IJGBL), 2(3), 51-70. http://doi.org/10.4018/ijgbl.2012070104

Chicago

Preston, Jon A., et al. "Game Jams: Community, Motivations, and Learning among Jammers," International Journal of Game-Based Learning (IJGBL) 2, no.3: 51-70. http://doi.org/10.4018/ijgbl.2012070104

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Abstract

Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated numerous jams locally and as one of the largest venues in the world for GGJ 2011, the authors present learned lessons on how to make these events into amazing collaborative opportunities and their results from research in surveying game jam participants before and after the authors’ most recent jam weekend.

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