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Guidelines for the Design of Location-Based Audio for Mobile Learning

Guidelines for the Design of Location-Based Audio for Mobile Learning

Elizabeth FitzGerald, Mike Sharples, Robert Jones, Gary Priestnall
Copyright: © 2011 |Volume: 3 |Issue: 4 |Pages: 16
ISSN: 1941-8647|EISSN: 1941-8655|EISBN13: 9781613508428|DOI: 10.4018/jmbl.2011100105
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MLA

FitzGerald, Elizabeth, et al. "Guidelines for the Design of Location-Based Audio for Mobile Learning." IJMBL vol.3, no.4 2011: pp.70-85. http://doi.org/10.4018/jmbl.2011100105

APA

FitzGerald, E., Sharples, M., Jones, R., & Priestnall, G. (2011). Guidelines for the Design of Location-Based Audio for Mobile Learning. International Journal of Mobile and Blended Learning (IJMBL), 3(4), 70-85. http://doi.org/10.4018/jmbl.2011100105

Chicago

FitzGerald, Elizabeth, et al. "Guidelines for the Design of Location-Based Audio for Mobile Learning," International Journal of Mobile and Blended Learning (IJMBL) 3, no.4: 70-85. http://doi.org/10.4018/jmbl.2011100105

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Abstract

A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.

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