ABSTRACT

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.

Features include:

  • comprehensive and interdisciplinary models and approaches for analyzing video games;
  • new perspectives on video games both as art form and cultural phenomenon;
  • explorations of the technical and creative dimensions of video games;
  • accounts of the political, social, and cultural dynamics of video games.

Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

part |55 pages

Technological Aspects

chapter |7 pages

Artifact

chapter |6 pages

Controllers

chapter |7 pages

Emulation

chapter |9 pages

Interface

chapter |8 pages

Platforms

chapter |7 pages

Resolution

part |75 pages

Formal Aspects

chapter |7 pages

Color

chapter |9 pages

Conventions

chapter |8 pages

Game Design

chapter |8 pages

Dimensionality

chapter |8 pages

Levels

chapter |10 pages

Perspective

chapter |8 pages

Sound

chapter |7 pages

Worlds

part |87 pages

Playfulness Aspects

chapter |8 pages

Casualness

chapter |9 pages

Challenge

chapter |6 pages

Cheating

chapter |7 pages

Conflict

chapter |12 pages

Interactivity

chapter |5 pages

Ludology

chapter |7 pages

Objectives

chapter |7 pages

Repetition

part |61 pages

Generic Aspects

chapter |9 pages

Action

chapter |10 pages

Role-Playing

chapter |8 pages

Shooting

chapter |8 pages

Simulation

chapter |8 pages

Sports

chapter |7 pages

Strategy

part |70 pages

Cultural Aspects

chapter |8 pages

Culture

chapter |9 pages

Cut-Scenes

chapter |7 pages

Death

chapter |7 pages

Education

chapter |7 pages

Media Ecology

chapter |8 pages

Research

chapter |6 pages

Retrogaming

chapter |8 pages

Violence

part |62 pages

Sociological Aspects

chapter |9 pages

Characters

chapter |9 pages

Community

chapter |7 pages

Femininity

chapter |8 pages

Performance

chapter |11 pages

Race

chapter |8 pages

Sociology

part |87 pages

Philosophical Aspects

chapter |10 pages

Cognition

chapter |7 pages

Emergence

chapter |8 pages

Fiction

chapter |9 pages

Ideology

chapter |8 pages

Immersion

chapter |7 pages

Meaning

chapter |9 pages

Ethics

chapter |9 pages

Narratology

chapter |9 pages

Ontology

chapter |9 pages

Transcendence